MEMBER PROFILE FOR JediMasterChief
Average Overall Score Given: 9.15000 / 10
Total Forum Posts: 298
Reviews
Star Wars: Knights of the Old Republic 2: The Sith Lords


Gameplay: In most ways, gameplay is very similar to the first KotOR. The progression of the game, exploration of environments, interaction, mini-games, and real-time turn-based combat all make a comeback. There are also a few new things, such as prestige classes or lightsaber forms, which are reasonable. KotOR II allows you to create your own character and customize him or her with weapons, armor, and other things, which will certainly make any gamer?s experience in playing the game unique. Obviously, the game has no multiplayer, which is good, because if it did it would most likely ruin the game (unless cleverly implemented). Unlike the first KotOR, it is a surprise to see no available Xbox Live downloadable content for this game, which - in my opinion - is unnecessary, since the game provides enough already. In general, gameplay flows well - like it did in the original KotOR. I myself am also a big fan of the combat system used in the KotOR games. Moreover, the game controls were - as always - easy to use. KotOR II offers a exceptional gaming experience, because its gameplay is heavily based on a superbly written storyline.
Graphics: The first KotOR had outstanding visuals and its sequel makes an improvement upon them. The visual aura of both these games cannot really be explained in words. Though in terms of design, textures, modeling, and animation, KotOR II is an enhancement - even if it is not a major one. Characters and environments are all marvelous. The effective use of color and lighting in the game is noteworthy. The cinematics (not necessarily the dialogue cut-scenes) are incredible and contribute to the game?s epic feeling. The overall visual aspect of the game makes it one of a kind and it truly matches that of the Star Wars movies.
Audio: High quality sound has been a trademark of Star Wars games - or of Star Wars, in general. KotOR II substantiates this theory and the sound of the game adds to its beauty. For instance, the use of sound effects, especially Ben Burtt?s original Star Wars sound effects, is astounding. At some points in the game, I ignited my lightsaber just to hear the sound of it. Yet sound design is not the only job well done. KotOR was famous for its brilliant use of voices and KotOR II continues this tradition. Ed Asner even returns to voice Master Vrook from the first game. And what makes the sound of this game absolutely perfect? The music of course. Mark Griskey, the composer, has done some excellent work (renowned game composer Jeremy Soule only did additional music for KotOR II, although he was the main composer for the first game) and each location, as well as each event, has its own musical theme. KotOR II truly has great sound.
Suggestions: This game really does not need any suggestions. My only proposal is to take gameplay, visuals, and sound to the next level. Also try to make the loading times shorter. I sincerely hope to see a Star Wars Knights of the Old Republic III on the Xbox 360.
Overall Score: 10.0 / 10



Gameplay: Gameplay is very similar to the original Halo, yet has been given a new layer. The basics of this new ?layer? are new weapons, new vehicles, new enemies, new moves (like jumping onto a Ghost and kicking the driver off), and the capability to carry two weapons (like pistols or the sub-machine guns) at once. Both the single-player and multiplayer components of Halo 2 introduce the ability to play as the Covenant: an Elite (named The Arbiter in the single-player storyline). Multiplayer has also been expanded and can now be played on Xbox Live too with some great new maps and modes to choose from. Generally, gameplay flows very well. The structure and objectives in levels remain fresh and develop upon the already spectacular gameplay experienced in the first Halo. The overall scale of gameplay has also increased. It has become more epic (if the earlier Halo weren?t epic enough). The environments are bigger, there are more enemies and characters around, greater battles, and smarter AI. In general, the style of gameplay in Halo 2 is mostly the same as it was in its predecessor. The HUD, the nature of fighting, and the game controls - all of which are amazing - remain virtually identical.
Graphics: The visual power of Halo 2 is nearly double of that seen in 2001. The game is just beautiful to look at. Most notable is the improved Master Chief. His Mjolnir armor has been redesigned and now looks more human-like rather than its near robot-like appearance in the first Halo. The modeling on characters has enhanced tremendously. Same goes for the environments and the extensive implementation of details everywhere. Visually, the first Halo was very ?traditional sci-fi and action?. Meanwhile, Halo 2 is more ?polished space epic and war?, in my opinion. Hopefully, this can be understood. In terms of realism, Halo 2 is a step forward, as could be expected. However, its graphic style is somewhat different to that of the original Halo. It might have something to do with the addition of playing as an Elite - or the fact that Cortana has a different look. Moreover, cinematics add to Halo 2?s visual splendor. In between or within levels, gamers are treated to thrilling and entertaining cut-scenes. Overall, Halo 2 has excellent graphics and is thus visually powerful.
Audio: Sound is one of the most important and magnificent aspects of Halo 2, as it was with the previous Halo. The game not only plays good and looks good - it sounds good. The variety and employment of sound effects is remarkable, making it even more epic. Halo 2 includes many of those classic sound effects heard in the first Halo (those that become trademark sounds of the Xbox) such as a Warthog engine, an assault rifle firing, a Grunt screaming, and so on. The voices in Halo 2 are amazing and most, if not all, the original voice cast of the first Halo returns. Most people?s favorite, like mine, is the bad-ass talk of Sergeant Johnson. Finally, there is the game?s unforgettable music, which is as good (if not better) as the music of first Halo. Martin O?Donnell?s brilliant compositions add to excitement of the game - and are, quite possibly, one of the best parts of the game. The sound in Halo 2 is mind-blowing.
Suggestions: Suggestions? Make the next Halo?s visuals, sound, and gameplay EVEN better. Also try to make the game longer and fix up the storyline.
Overall Score: 10.0 / 10



Gameplay: Even though this is a sequel, gameplay remains fresh and unique - no matter how many times you played or replayed the previous Splinter Cell. The storyline fuels this unforgettable gameplay. Very rarely will you come across two identical objectives. The game design of missions remains amazing. Locations, in my opinion, are also an important part of gameplay in SC: PT. At one point you?re in a jungle. At another time you might be in a high-speed train, in Jerusalem, or even at Los Angeles International Airport. Like its predecessor, SC: PT is extremely interactive and realistic, not to mentioned improvement upon an already advanced AI system. Nevertheless, I?m talking about single-player. SC: PT introduces the gamer to the multiplayer world of Splinter Cell. In multiplayer (by System Link or Xbox Live), you choose your map, your game mode, and you choose to play as either a spy or a mercenary. As opposed to traditional Splinter Cell gameplay, the mercenary is played entirely in first-person. I haven?t had too much time to explore multiplayer thoroughly, but it seems pretty nice to me. To conclude my review of gameplay, I can say that the game controls in SC: PT are fantastic as always.
Graphics: Visually, SC: PT is amazing, mind-blowing, and indeed ground-breaking. All environments, characters, objects, and other details have been beautifully designed. Lighting is an important part of Splinter Cell games too and has been developed significantly. Everything in the game is just so realistic! The attention to detail in SC: PT is superior. The cinematics in the game are also startling.
Audio: Sound in the game is just as superior as the visuals and contributes equally to the game?s realism and effectiveness. Sound effects have been implemented greatly. Voices are spectacular too - whether it is Fisher or Lambert talking, or Sadono saying ?Pandora Tomorrow? in his house in the final missions of the game. The music in the game is very subtle, but contributes to the mood of the game greatly.
Suggestions: It?s incredibly difficult to make suggestions. This is an already amazing game. Keep on improving visuals and sound as always. Hopefully, we?ll see some new gameplay modes in future Splinter Cell games.
Overall Score: 10.0 / 10



Gameplay: Gameplay in Pirates of the Caribbean is entirely single-player. Unfortunately, the game has no multiplayer, yet RPGs usually don?t. The game lets you explore numerous islands, as well as the towns, jungles, and caves on them. You can purchase all sorts of stuff - particularly ships. You can complete different kinds of quests. Of course, a key element of gameplay is the battle - either in the sea (between ships) or on land (you and your pistol/sword against guards, thugs, and so on). The overall gameplay is reasonable. It?s enjoyable, but gets pretty boring and repetitive after a while. For some reason, I didn?t get the ?thrill? out of this RPG as I did in games like Morrowind - or especially the Knights of the Old Republic games. The controls play well, but it took me a while to get used to them.
Graphics: Although the visuals of the game are not revolutionary in any way, I still found them to be breathtaking. The scale and detail of environments is noteworthy, not to mention the graphics out at sea. Personally, however, I found some of the design/modeling on characters to be flawed. Generally, the graphics could have been slightly better, but are still well done.
Audio: The sound in Pirates of the Caribbean maintained a high standard, aside from a few disappointments. All sound effects are well employed - the noises in towns, cannonballs hitting water, pistols shooting, etc. Music in the game is also reasonable. It?s a shame that Bethesda didn?t develop more actual dialogue between characters. Nevertheless, the narration by Keira Knightley is worth mentioning. Pirates of the Caribbean is also one of the few games that I have seen that does not have in-game Dolby Digital. This is very peculiar, because Morrowind, for instance, did have Dolby Digital sound.
Suggestions: Next time, make a pirate RPG that has nothing to do with a popular movie. Make the ?world? bigger and add more interactivity. Work on the visuals and try to raise the quality of sound too.
Overall Score: 9.0 / 10



Gameplay: Gameplay is pretty simple - and unique to the world of Star Wars gaming. You take control of a Clone and fight your way through missions together with the rest of your squadron (also comprised of Clones). Game design is very clever. What I found exceptionally interesting was the ?revival? thing, where - if you die - another Clone comes up revive you. The style of gameplay is quite similar between single-player and multiplayer. I mainly judging the single-player experience, which is the one I mostly played through. Although gameplay is interesting, it does get somewhat repetitive and tedious at one point.
Graphics: Graphically, the game is also impressive. The developers of Star Wars Republic Commando have treated gamers to some nice visuals. It certainly matches up to the visual majesty of Star Wars. Nothing too spectacular, but impressive as mentioned.
Audio: Sound has been well implemented into the game. Nearly all Star Wars games, including this one, have amazing sound. The music and voices were good enough. Nevertheless, the game maintains a high quality for its attention to sound effects - especially those sound effects familiar to veterans of Star Wars games.
Suggestions: It?s difficult to make a suggestion for this game. Not that the game needs major improvements, but more that it is ?missing? something.
Overall Score: 9.0 / 10



Gameplay: As previously mentioned, GR: IT has both a single-player and a multiplayer component. In terms of gameplay, both are very similar. In the single-player part, you can play through the ?Campaign? (there is also a ?Quick Mission? mode). The design of the missions is so and so. However, I was especially impressed with their realism (this was my first Ghost Recon game too). The ?Training? mode I found to be very useful too. GR: IT is not an easy game for everyone. The Training courses give the game an easier learning curve - and maybe even add to its realism. As said, multiplayer is similar to single-player. You have your split-screen play, system link play, and of course - Xbox Live play. The interface of the game is reasonable. It?s too bad the game didn?t allow you to switch into third-person perspective. I guess you can?t have everything. Meanwhile, the controls were easy to use and allowed for effective gaming.
Graphics: The visuals of the game are all right. They are nothing in comparison to Rainbow Six or Splinter Cell, but do not take away from the fun and excitement of the game. The environments of Cuba (and for that part, Havana) are stunning. Same goes for characters - whether friendly or enemy. Because this is a Tom Clancy game (which have a strong reputation for visual grandeur), I expected the graphics to be a bit better.
Audio: Sound is a strong-point of GR: IT. Sometimes I even play this game just to HEAR it. The sound of the environments (predominantly the jungle) are great. Same goes for all other sound effects - commands between Ghosts, gunfire, and so on. Due to its realism, there is no music during gameplay. However, I can say that I enjoyed listening to that Tom Clancy-type composition heard in the menu of the game.
Suggestions: Try to develop gameplay and include more missions. Most importantly, improve the visuals of the game.
Overall Score: 9.0 / 10



Gameplay: The style of gameplay is very different to EA?s previous Bond game, James Bond 007: Nightfire, or even to EA?s following ?Bond? game, GoldenEye: Rogue Agent. Those games are played through a first-person perspective. James Bond 007: Everything or Nothing, meanwhile, is played in third-person. The drawback of this is that you don?t ?feel? like Bond anymore, however, the game seems more like a Bond movie now. Yet it isn?t just shooting and fighting in third-person. You?ll be riding motorcycles, cars, and other vehicles too. A new and unique addition to the game is this ?Bond sense? thing. I must say I liked it, even though it is weird. The controls and camera seemed reasonable during gameplay. The game also has a multiplayer aspect. One part of this is co-operative multiplayer, where two players fight through these missions. Another part of multiplayer is the Arena, where up to four players can fight against each other in a ?free-for-all?-type mode. The multiplayer in the game is good enough, though for some reason, was not as fun to play as the multiplayer in other Bond games like Nightfire.
Graphics: The graphics of James Bond 007: Everything or Nothing are remarkable. All characters look and feel realistic. The environments and vehicles have been beautifully designed. The cut-scenes of the game are particularly impressive. All the actors who have contributed to this game (Brosnan, Dafoe, etc.) have been modeled well. There are no major problems with the visuals.
Audio: Sound is very important to Bond games. EA, like with this game, maintains a high standard for audio. Most impressive is the amazing voice-over work: Pierce Brosnan, Willem Dafoe, John Cleese, Judi Dench, and so on. It really makes this game seem like a real Bond movie. It is also great to see improvement. One might remember that Nightfire had Brosnan?s face, but not his voice, which was quite annoying. The sound effects have been nicely implemented, as has all the typical Bond music. The sound, certified with a THX label, is certainly exceptional.
Suggestions: Next time, try to make a Bond game that blends both this game together with the first-person Bond style (i.e. both first- and third-person). Try to work on the multiplayer experience as well.
Overall Score: 9.0 / 10



Gameplay: As mentioned before, the game is split into chapters. In each chapter, you progress through a number of rooms. Your enemies (the ?Ghoulies?) become more difficult as you proceed through the game. You have several weapons at your disposal (both permanent - like a water gun - and temporary - like a chair). Gameplay is quite simple in its nature and Grabbed by the Ghoulies has a very easy learning curve. Overall, the game flows well and is very creative. Some more depth in gameplay, and maybe even some multiplayer, would have been nice though. The controls were OK, but rather odd. The camera angles tended to be an annoyance, however.
Graphics: The visuals are good, but nothing too spectacular. The characters, Ghoulies, and the environments are look nice. Most importantly, the visual element of the game manages to capture that particular Halloween mood - especially of those 50s/60s horror films. More work could have been put into the visuals, nevertheless, they are sufficient enough for this type of game. Some parts of the cut-scenes were done in first-person and it would have been great if the game enabled a gamer to switch between a first- and third-person perspective.
Audio: The sound has been done well too. The general audio element also contributes to that ?mood? extensively, in particular, the sound effects used. The music is also effective. The tune sung by the Ghoulies (when the game disc is inserted) is pretty funky. The biggest disappointment, however, would probably be the inadequate voice-over work.
Suggestions: If a sequel is developed for Grabbed by the Ghoulies, Rare/Microsoft should try to market it better. Rare should definitely try to improve gameplay. The story is OK, but the game design needs more depth. Some multiplayer wouldn?t hurt either. The visuals and sound, although sufficient, should be worked on too.
Overall Score: 9.0 / 10



Gameplay: The gameplay is somewhat similar to the previous Jedi Knight games. You progress through levels and fight enemies - with blasters or with a lightsaber; in first-person or in third-person perspective. The levels are well designed. The element of creating your own character, designing your own lightsaber, and progressing through training adds flavor to the game. All of this provides a compelling single-player layer. The multiplayer, meanwhile, is also great. I, myself, have not been able to experiment with the Xbox Live section of gameplay, but the traditional split-screen multiplayer (which can be played with simply bots too) is highly enjoyable.
Graphics: The visuals of the game are well done. Graphics are an important part of any Star Wars game. All characters and environments (yes, the Star Wars planets) are well designed. There are several issues with the visuals, particularly numerous bugs. Some of the cinematics are also slightly ?dry?. Jedi Academy does not reach the level of, say, Knights of the Old Republic (released several months before this game), but manages to recreate the visually stimulating Star Wars universe to the degree that it does not diminish the game?s overall value.
Audio: I always say that sound in any Star Wars game is excellent. Jedi Academy substantiates this. The Star Wars music is effective, the voices are well performed, and the sound effects are ingenious as ever - whether it is a blaster firing, a storm trooper shouting, or a lightsaber slashing.
Suggestions: Add some new gameplay content but, most importantly, work on the graphics and try to make them top-notch.
Overall Score: 10.0 / 10



Gameplay: The style of gameplay is similar - nearly identical - to the previous game: The Lord of the Rings: The Two Towers. This game builds upon interactivity and brings much more life into the game. As mentioned, there is a handful of playable characters and a wide range of enemies. You have weapons, skills, and everything else to help you through your battles. The multiplayer component is also a useful addition to the game. Although the game is action-based, it would have been good to see more gameplay that revolved less around combat. Moreover, such combat also tempted to get confusing at times. Nevertheless, cameras and controls work well to deliver entertaining gameplay.
Graphics: The visuals in the game are done very well. The characters, enemies, environments, and ?magic? are all well designed. The game could have employed more of the ?visual greatness? of the film. Nonetheless, the graphical element of The Return of the King is far above average.
Audio: The sound aspect of the game is particularly amazing. A player of the game is treated with the stunning music and sound effects of the film, together with the voices of many of the actors (definitely the major ones). This beautifully crafted audio, powered with Dolby Digital and THX-Certified sound, is virtually perfect.
Suggestions: No major suggestions. A larger variety of gameplay modes would have been nice, but are not necessary, since The Return of the King has already succeeded as a gripping movie-to-game.
Overall Score: 10.0 / 10



Gameplay: As mentioned before, gameplay is divided into single-player and multiplayer. Single-player involves two different modes: a campaign spanning across the Star Wars timeline and a galactic conquest mode. Both are equally great to play. Multiplayer, on the other hand, is quite similar and can be experienced split-screen, on Xbox Live, and so on. There?s over a dozen maps in the game (set on around ten different planets). Like in Battlefield 1942, you can choose your class of character and you have a number of Star Wars vehicles at your disposal. A lot of the game is also based on strategy and tactics: capturing the control points and eliminating the enemy. The controls in the game flow reasonably well too.
Graphics: The visuals in the game have been well done too. The design of characters, environments, and effects all adds to that Star Wars feeling. The graphics in Star Wars Battlefront could have been worked on some more, but are generally good enough for this sort of game.
Audio: All Star Wars games, whether good or bad, have a tendency to include great sound. And Star Wars Battlefront lives up to that tendency. The voices and sound effects in the game are superbly done. The Star Wars music in the game is also effective and adds to the mood of the battles in the game.
Suggestions: More maps, characters, vehicles, and game modes. Try to pay particular attention to perfecting the visuals in Star Wars Battlefront II.
Overall Score: 9.0 / 10



Gameplay: As you play the game, you proceed through the main storyline - through towns, dungeons, the countryside, and so on. You can interact with characters, complete side quests, obtain different abilities, and do all that other stuff that is included in the ?RPG Formula?. Most of the game, though, involves combat and this is where Sudeki goes bad. The overall nature of combat has been poorly structured and can get highly frustrating. The controls are not too bad, but could be much better. In general, the gameplay of Sudeki was much worse than expected and this is where the game really suffers.
Graphics: The visual aspect of the game, on the other hand, has been well done. The characters and environments have been beautifully mastered with plenty of detail, though for some reason, have not reached their full potential.
Audio: The sound in the game is alright. The voices are okay, but are slightly weird at times. The music in the game is just about the same - nothing fancy. The sound effects are like in any other game of this sort. Like with gameplay and the graphics, this could have been done much better.
Suggestions: Improve the style of gameplay, as well as the entire battle system - make it better structured and less frustrating. Also try to perfect the visuals and I also recommend adding more ?depth? to the sound in the game. These things seriously have to be dealt with before suggested any new, say, gameplay features.
Overall Score: 7.0 / 10



Gameplay: You follow through the game by completing all kinds of missions at different stages during WWII and at different locations too. Most missions are composed of dogfights in the air. Some missions also have parts where you control ground artillery. The game flows well. It?s generally easy, but can also be frustrating at times. In addition, the game also provides some multiplayer stuff too. The controls are also straightforward to use and no complications were experienced.
Graphics: The visuals in the game are good, but not astounding. The airplanes are well designed. Same goes for the environments. It?s merely a shame there wasn?t more ?life? in the visuals. For instance, when bombing a certain town in the game, all you could really see was vehicles or tanks. What I mean to say is, there were no people. Normally, there would be people - civilians, soldiers, etc. - running around. Graphically, the game is well done, but could have been more realistic.
Audio: The sound in Secret Weapons Over Normandy is superior. The sound effects, music, and voices are what really bring the game to life. It really evokes that WWII feeling: the guns blazing, the triumphant-style music, and all the voices heard during gameplay. A job well done by the sound people.
Suggestions: I would suggest adding some more ?life? into the visuals - more details, more debris, shrapnel, and all that kind of stuff. Some new gameplay modes would be good too, but it?s really difficult to come up with new stuff for this type of game style.
Overall Score: 9.0 / 10



Gameplay: As I previously mentioned, you ensue through the game by completed various sorts of missions, mostly with the use of cars. The game spans across Springfield (various areas of Springfield). Of course, you can go by foot too. There are numerous buildings that you can go inside too, which are usually the more famous ones like the Simpsons house, the Kwik-E-Mart, Springfield Elementary, Moe?s, and so on. While the gameplay is quite traditional, it seems very original too. Most of all, it?s seriously fun to play. There is also a stash of unlockable bonus stuff, such as cars, costumes, and cards. The game will have you playing for hours, but there probably won?t be too many of those hours - the game is very easy to beat.
Graphics: The visual aspect of the game is great too! Nearly everything has been polished and tidied up in the graphic sense. Most people would consider the visuals to be perfect, but I don?t. The key problem I have with the visuals is that they don?t make the game seem like the series - or at least enough. The solution to this problem would be cell-shading. It?s really a shame that the developers didn?t use cell-shading, because it would give the game a greater likeness to the series. Either way, still good.
Audio: The game not only looks and feels like Springfield, it sounds like Springfield too. The clever use of sound adds to the nature of the game. The music in the game is great too! The best part is that they got the cast from the series to do voice-overs for the characters, which is both important and incredibly effective.
Suggestions: Use cell-shading! CELL-SHADING! That?s my main suggestion. It would give the game a greater likeness to the series. More multiplayer and less of the driving business would be good too. It would also be great if someday we would be able to play an actual Simpsons RPG.
Overall Score: 10.0 / 10



Gameplay: The overall gameplay flows well and is practically similar to the previous games. You start with a mission - a set of objectives - that you must complete. One great aspect of this game is that you have the freedom to complete the mission any way you like. You don?t have to follow the objectives in the suggested order. Of course, at the end of every mission, you receive a rating on your Aggression, Stealth, and on the overall type of assassin you are. If you?re clever and agile, evading the guards at most times, you would receive a rating of ?Professional?. While if you go on a mad Halo-like rampage, shooting everything and everybody in your way, you would probably get a ?Mass Murderer? rating. Either way works, but it?s best to go the first way - it makes the game more worthwhile. The controls work great too. An extended variation of gameplay (i.e. something new and fresh) would have made it even better.
Graphics: The graphics are amazingly realistic in the game. Everything in the game is polished (or at least it seemed so to me): the environments, the lighting, the characters, and so on. The cinematics in the game were also very impressive. A job well done.
Audio: The sound in this game is stunning and is probably one of the most remarkable aspects of the game. In fact, I believe sound is a core component of gameplay, because stealth relies on sound. All the sound effects are beautifully mastered and add to the realism of Hitman: Contracts. The music is another great part of the game too and is a significant feature in delivering an general feeling to the game.
Suggestions: No major suggestions to the game. Make the next one seem more of an improvement than this one was. Perhaps some new multiplayer features in the future?
Overall Score: 8.0 / 10



Gameplay: Gameplay is what drives the quality of Midtown Madness 3. The main gameplay is obviously racing, because it is a racing game. The game provides either single-player gameplay or multiplayer gameplay. Single-player is split up among working undercover (two separate storylines with various careers), checkpoint races, blitz races, and also cruise mode. On the other hand, multiplayer can either be split-screen, system link, or even Xbox LIVE, where it is either checkpoint races, cruise mode, or a variation of car mini-games. The game also includes over 30 cars, all which are different and have interesting themes. The environment of the two cities in the game, Washington D.C and Paris, are also very enjoyable to play in and have been completely restructured. The difficulty of the game is normal, where it is usually neither too hard nor too easy. The game also follows the same rules for gameplay as nearly any other racing game, which also applies to controls that are easy to maintain. The game does not include many additional features, apart from the fact that there are tons of unlockable cars and paint jobs.
Graphics: Visuals are also very good in the game. The cars have been magnificently modeled, not to mention the high degree of quality that was put into the visual presentation of the city environments. This is important, because it provides a realistic experience in two big cities. Nearly all of the main aspects of visual perception and graphical development have been greatly covered in Midtown Madness 3, which lets it stand out. It level of polishing for visuals may not be ?shiny?, but it certainly is smooth.
Audio: Sound is another important and amazingly developed factor of Midtown Madness 3. The sound effects are an important part of the game, whether it relates to cars, pedestrians, or the overall environment. Thus they have quite beautifully been integrated into the game, with quality sound. There is no particular music in the game, although the developer has included music, especially techno, that fits in quite good with the game. An important part of music, is that the game supports customizable soundtracks, which lets you listen to your favorite music while you trash the cities with spectacular vehicles. Overall, another magnificent job has been done with the sound of the game.
Suggestions: There are hardly any suggestions that I could give to Digital Illusions or Microsoft. They have developed an amazing racing game for Xbox that I enjoyed playing very much. The only suggestion that can be given is to develop Midtown Madness 4 with bigger cities, more vehicles, and new creative racing modes.
Overall Score: 10.0 / 10



Gameplay: The gameplay is a central part of Star Wars: Knights of the Old Republic. The game either evolves around battle action, exploration, verbal communication, and mini-games. Battle action is very unique, because although it is real-time, it uses a special system that allows strategic command over a battle situation. In such a situation, you can pause the game and decide what actions or moves your character will make. Exploration is a major part of the game, where the game covers six planets, including a variety of ships. The environments are completely interactive and vast, allowing total exploration. Unlike RPGs on Xbox such as Elder Scrolls III: Morrowind from Bethesda Softworks, the game has its limits in freedom, thus you might sometimes be restricted to specific areas. Apart from exploration, verbal communication is also important in the game. Most of the time you will find yourself speaking with other characters in an environment, which include a numerous variation in species and behavior. Mini-games are an additional part of gameplay that are added into the central theme. A mini-game might include a card game of Pazaak, a period of turret-gun fighting, or even a race with Swoop bikes. Characters are an important part of the game too. At the very beginning of the game you are given the choice of creating your own character, which must be human and must either be a Soldier, a Scoundrel, or a Scout. Of course, a gamer can choose the gender, characteristics, skills, attributes, and special powers, which will evolve throughout the game. Apart from your main character, you also have nine playable characters join you during the game, which include Jedis, pilots, Wookies, and so on. As in any RPG, the game also includes armor, weapons, and many other items. A special item in the game is the lightsaber, which is essential to any Star Wars game. The developer has really developed an amazing system of lightsaber action that has never been seen before in any Star Wars game. The gameplay lives around the storyline of the game, which is like any other Star Wars storyline and proves to be enjoyable. Such a storyline is important, because throughout gameplay you can decide whether to take the light side or the dark side, which will influence the outcome of the storyline. Your actions decide your fate and your fate will decide storyline. In general, gameplay has been amazingly developed in this unique game, where it is neither too easy, nor too hard, together with lots of action, exploration, and communication, as well as anything a gamer would expect from a Star Wars RPG.
Graphics: Visuals also play an important role in the game. The developer has magnificently modeled all environments, characters, vessels, and objects. Although it may not use the graphical capabilities to a maximum, it still provides a high degree of excellency. Color contrasts, textures, lighting, and so on all prove to be amazing. The cinematics are also amazingly done and nearly made me think that I was watching a real Star Wars movie. Visuals have been magnificently structured and there is nothing false that can be said about them.
Audio: As with gameplay and visuals, the sound is also excellent. The most important part of this is the voice acting. The developer of the game gathered a great number of talented voice actors who supplied amazing voices to game characters. As many people and gamers have said, Star Wars: Knights of the Old Republic has the best voice acting ever put into a game, where every single character in the game has a unique and creative voice and even the aliens. The sound effects are also brilliantly done, which really make it a Star Wars game, whether it is blaster shots, lightsabers, battleships, or literally anything. Another essential part of sound in a Star Wars game is music. This once again certainly proves to pay off. Jeremy Soule (one of the most talented game composers) and a special orchestra recorded magnificent music for Star Wars, including a remade version of the original theme. Star Wars: Knights of the Old Republic certainly has proven how important sound is to a Star Wars game and how far it can be taken. Overall, all the voices, sound effects, and music in the game are brilliant.
Suggestions: BioWare and LucasArts have hit a homerun record with Star Wars: Knights of the Old Republic, where the 3-year development really paid off. No improvements could possibly be made to this amazing game. The only suggestion that can be given is the hope that LucasArts, possibly with BioWare, will make a sequel to this game.
Overall Score: 10.0 / 10



Gameplay: What can be said about the gameplay...football? Nothing new has been changed to gameplay, apart from the addition of several new modes and controls. The Create-a-Stadium is feature is neat and fun, because it provides something to play aside from playing football games. The in-game play is still very good and provides a tool for playing good football games.
Graphics: The improvements in visuals can be slightly seen, although the graphics themselvs are satisfying. The Xbox version probably has the best visuals comparing to the other versions. The players and everything else is still quite polished and modelled nicely. The visuals, in general, provide a grand sense of reality to the game.
Audio: The sound is quite good in the game, but not too perfect. EA has wrapped up a fair number of sound effects and voices into the game, which are still quite good as they are. There is also some music, but as always, it is just an addition.
Suggestions: First of all, improvements to the series should be made. But of course, EA does improvements to the series every year, because a game from the series comes out annually. As every Xbox gamer would insist, EA should bring Xbox LIVE online play into the Madden NFL series. Hopefully we might see this next year.
Overall Score: 8.0 / 10



Gameplay: Gameplay is solid and well layed out. There is a wide range of enemies, as well as weapons. The levels are also impressive. The best thing about the game is probably multiplayer, which is addictive and fun. However, the game was so much like Goldeneye, that for a moment I thought I was playing on an N64. Goldeneye was great, but that was a whole other thing. But the controls are simple and adjustable. The game can get difficult and frusturating sometimes. Overall, gameplay is the best part of the game even though it may not be perfect...because Halo is perfect...and everybody knows that.
Graphics: The visuals are good for a first-person shooter but not good for Xbox. There isn't enough detail, even though the game is polished, but it seems to have been polished too early. The Xbox has been used to its full power. The levels do have good environments and modelling is somewhat impressive. The animations and cinematics are probably the greatest part of the visuals. But the visuals are still somewhat weak.
Audio: Sound is so and so. Some good sound effects, such as guns and environmental sounds. Voices are okay too. The music is fair, but sometimes its at the wrong moment and its a bit weak at the edges. Once again, I'm thinking of Halo...and all that dynamic academy-award winning music. Oh, well.
Suggestions: Eidos should work on adding more detail into the visuals and getting more music and sound effects. Gameplay is good, but they shouldn't have made it so similar to Goldeneye. Otherwise, Eidos did a fair job and its good that this game came onto Xbox. With Xbox LIVE online play, many more people would like it.
Overall Score: 8.0 / 10



Gameplay: Even though I do not preffer the type of gameplay used in Splinter Cell, I still found it clever and enjoyable. Throughout greatly structured missions, you commence in confidential stealth operations. Some levels may be harder than others. For example, one level may take you half an hour, while the next level takes you several hours to beat, depending on your skill at games. The only problem I had in gameplay is that it is sometimes too hard and that some moments are frusturating. The game follows the Tom Clancy-style one shot-one kill system, so you can die quicker. Enemies are also smarter, which proves that Ubi Soft has created a high quality AI. The game is also frustrating sometimes, especially when you cannot figure something out. There is a wide range of weapons and equipment, that are all very impressive. Controls are simple, but may need to be worked on a small bit. Gameplay is good...very good...but I preffer other gameplay types.
Graphics: Visuals are stunning. They are ultimately real. UbiSoft has enhanced the Unreal engine and created state-of-the-art graphics. Splinter Cell really shows true Xbox graphics. I also like it of how you can switch between normal vision to night vision to thermal vision. They modes are very creative and visually amazing. However, all characters and enemies in the game have also been modelled amazingly. The environments are also great, because there is a massive amount of details. Almost every object in Splinter Cell can be destroyed. The visuals are amazing and probably the best part of the game.
Audio: Sound is just as good as the visuals. Firstly, there are some great sound effects. There is just as much detail in sound effects as in visual effects. It's all great! Voices are also good, but are not too important. Music is also great, but during gameplay it's not too frequent. It isn't as good as the music from Halo, but still satisfying, and it fits in with the mood of the game. Splinter Cell is also magnificently created in Dolby Digital with a great sound impact. Overall, sound is also stunning, just like almost every other aspect of Splinter Cell.
Suggestions: Since Splinter Cell is so good, it's very difficult to think of suggestions. It would be stupid to say "make gameplay easier" because gameplay in Splinter Cell is supposed to be exactly like it is. If Ubi Soft does go to developing a sequel to Splinter Cell, then I hope that they will improve it so that it will be EVEN better than this one. Otherwise, excellent job Ubi Soft!
Overall Score: 10.0 / 10



Gameplay: All-Star Baseball 2004 includes many modes such as Franchise Mode and Home-Run Derby. Whats good is that it includes many great special features, for example a baseball trivia game. The controls are somehow messed up, especially since its really hard to hit the ball. Pitching isn't good either. The problem with these annual sports games is that they come out every year, so improvement can happen more frequently, but there isn't enough time for it. The developers also concentrate on one aspect of the game, while no caring about another one. The game also has some downloadable content, such as rosters, but it doesn't make the game too much better. Gameplay is fun for a short while, but that short while isn't too good either, since batting gets more and more frusturating.
Graphics: Visuals are the better part of the game, but aren't still perfect. Player faces, baseball stadiums, and animations are well done, but could still be improved. In other words, don't push your luck. Early screenshots may have looked great, but on the inside, the visuals are a bit worse.
Audio: Sound is good and thats all there is to say about it. Sound effects such as batting contact and crowds are good, but could be much better. The commentator announcements are probably the finest part of sound, but Acclaim could push the sound a bit further.
Suggestions: There are tons of suggestions, but I have probably already made my point. It is certain that Acclaim will release All-Star Baseball 2005, because they always do. Xbox LIVE online play would be nice, instead of simple roster downloads.
Overall Score: 8.0 / 10



Gameplay: Gameplay is like any other racing game, but it features something new. Apex has a system that allows you to design and build your very own car in Dream Mode and then lets you race it across many different tracks, such as cities, racetracks, mountains, and speedways. There is also arcade mode, where you can just race with the CPU, do time attack, or race in multiplayer. Controls are simple and the game is like any other ordinary racing game. Apex also features cars from many famous brands such as Mercedes Benz, Toyota, Mitsubishi, and more. Good gameplay, but the main focus of the game is the new concept of building your own car.
Graphics: Visuals are...well...okay. There is nothing bad about them, but I have seen better. Environments, interfaces, car modelling, and animation are all great, but could always be better. There is not much to say about the visuals, but the Xbox has not been used to its full ability. Apex is visually like most other Atari games on Xbox.
Audio: Sound has been worked out better than the visuals. Sound effects are great and there is some good game music too. However, the sound IS NOT like some Dolby Digital 5.1 Surround super high defined game sound generator or at least you get my point. The sound is fair and is good enough for Apex.
Suggestions: Suggesttions. It's difficult to think of suggestions for Apex, but I know there are tons of them. For almost every single game you can say "With Xbox LIVE it would be better" and that goes for Apex too. Otherwise, Atari should think about making other games, because racing is not their style.
Overall Score: 7.0 / 10



Gameplay: The objectives of the missions in WRECKLESS: The Yakuza Missions are simple and easy to understand. Mission objectives are ones such as destroying cars or getting certain items within a time limit. The bonus missions are fun to play. As you beat missions, you unlock vehicles. There are different missions and different vehicles for each scenario. The controls were about the same as other racing games and so I had not trouble in controlling vehicles. Most the missions were easy, although some were a bit of a challenge. I did enjoy watching some of the cut scenes, which had action and some humor.
Graphics: The visuals and graphics aren't too impressive, especially the characters. The game does have important details throughout the city, but the Xbox's graphical capabilities have not been used enough in the game. The cars and vehicles do have an average visual standard, but it's nothing like the cars from Project Gotham Racing. I wouldn't say that the graphics are bad, however I would never put this game onto a list of the Xbox games with the better graphics. One of the good things about the visuals in WRECKLESS: The Yakuza Missions is the special effects. I found it really cool when I crashed my vehicle into those Dim Sum stands in Hong Kong, because it gave out these explosions.
Audio: There is not much to say about the sound in WRECKLESS: The Yakuza Missions. The sound effects were pretty cool when it came to city life and car crashing, however everything else wasn't really new. There was some good music in the game that was convenient when driving a vehicle. The game itself doesn't have any particularly good soundtrack.
Suggestions: Improvement in visuals and the missions is a major suggestion from me. The developer should have used the Xbox's graphical capabilities more. There could have been more missions, which could have been more exciting. I also would suggest a wider variety of vehicles, as well as a multiplayer mode. I do not suggest a sequel.
Overall Score: 9.0 / 10



Gameplay: You start off your career as a pro racer and you speed through season after season of high speed racing. Gameplay is simple (race around speedways to get to pole position). It might get boring after racing in circles for a long time, but we must keep our Nascar spirit. I myself am not a Nascar fan, but the I liked the game. It isn't one of my favorite Xbox games, but still, it has something in it. The controls in Nascar Thunder 2002 are like all other racing games. The multiplayer mode is also cool. The game might start off somewhat easy, but racing is always a challenge.
Graphics: It isn't as realistic as on TV and the Xbox's graphical capabilities have not been used at a maximum. However, the visuals are even though quite good. Since it is an EA Sports game, it is somewhat realistic, actually to me it seemed very realistic. Car collision and car damage is done very good in Nascar Thunder 2002.
Audio: Engine sound effects have been also done very good. It is also good that they added in commentators to make it more realistic. The main title song of Nascar Thunder 2002, 'Sweet Home Alabama', a nice song. Both music and sound effects have been effectively used in Nascar Thunder 2002.
Suggestions: There is no point in suggesting sequels, because they are developed every year. Visuals and sound could have been used at a maximum, but it's still okay that they have been used at a satisfactory level. It would have been cool, if EA Sports put a bonus demolition derby game onto Nascar Thunder 2002, but since it's a sports game, they probably wouldn't do that.
Overall Score: 9.0 / 10



Gameplay: The entire game consists of levels. In each level, you must fight against creatures that have been created by the Nightcaster. You can use your staff or amazing spells. The creatures (or better to call them monsters), get harder to defeat as you advance in levels. Your character changes from a young man to middle aged man to an old man as the game proceeds. The controls of Nightcaster are not so good. They are complicated and after a while they might get irritating. During the game, if you press pause, you do not appear in a pause menu, however a spell/wizardry book opens up. The concept and how the game flows is pretty bad. It does also get irritating and boring defeating enemies using only a staff and spells.
Graphics: Quite bad. It seems as if the Xbox's graphical capabilities have not been used at all. The characters and creatures are too simple. The environments are not big enough and do not have enough detail. Nightcaster lacks a lot of visuals. The visuals are hardly impressive. Nightcaster is one of those Xbox games with the really bad visuals.
Audio: The sound effects aren't that good. The creatures give out really strange noises. Some of the music can get really annoying after a while. Actually, I hardly even heard any music. One good thing is that the orb and characters do speak. It would have made me mad if I had to only read text. One thing that I did like, was of how at the beginning of every few levels and of how at the beginning of the game, there is a spoken introduction, that is said in a poetic way.
Suggestions: Please, no sequel! A sequel to Nightcaster would just be a waste of money and time. I suggest major improvements in visuals and sound, as well as improvement in overall gameplay and levels.
Overall Score: 7.0 / 10



Gameplay: You start off by arriving by boat at a small town called Seyda Neen from an Imperial prison. You first type in your name, then you are given the choice of your race, your face, your hair, etc. Later on you choose your character class and your birthsign, which gives you special skills. From then on you are given duties to carry out, which leads into the main quest, but it isn't neccessary to carry out those duties, because you can just explore and travel through Morrowind whenever you want and as long as you want. It is possible to travel between cities by foot, which is easier especially with the map and direction arrows. It is also possible to travel throught cities by boat or by silt strider. Elder Scrolls III: Morrowind offers a variety of many weapons and armor. There are hundreds, or even thousands, of different items. Not including the thousands of NPCs (non-playable characters), which you can interact with. Even if you steal or kill and you are caught you can pay off your bounty or go to jail or even resist the attack. It is true that your actions define what happens. You can joins factions or guilds, which makes people like you and others hate you. Battles and fighting are mainly done using weapons or using magic spells. The controls are simple and somewhat similar to Halo: Combat Evolved. Elder Scrolls III: Morrowind can be played either in first-person perspective or in third-person perspective, but this only applies to the Xbox version of Elder Scrolls III: Morrowind. The game offers dozens of cities and towns, as well as hundreds of quests. Elder Scrolls III: Morrowind also uses the time and weather system and teh day and night system very effectively.
Graphics: Elder Scrolls III: Morrowind has excellent visuals. Apart from a few bugs, all the objects and things in Elder Scrolls III: Morrowind shows high detail. The skies and landscapes are very realistic. The entire world of Morrowind is so realistic, that it's too hard to explain it. One of the most realistic things in Morrowind is the water. The water looks as if somebody took water from the real world and just stuck it into the game. Elder Scrolls III: Morrowind is a true example of a real 3D RPG. A large part of the greatness of Elder Scrolls III: Morrowind is made by the high quality and the realistic visuals, that are mainly created by the Xbox's graphics unit.
Audio: The music of Elder Scrolls III: Morrowind is very good. I just love listening to the Elder Scrolls III: Morrowind Main Theme and the Battle Theme. You can hear the music during gameplay or at the start of the game. The music si greatly composed and presented. I wouldn't be suprised if they made a Morrowind Soundtrack. Even though the music repeates itself quite often during gameplay, it still is quite effective and nice to listen to. The same goes for the sound effects of Elder Scrolls III: Morrowind, which are higly effective and greatly done. From water splashing to wild life to sword fighting to bow shooting to magic casting, I could go on forever, because it's all great! I was a bit upset when I saw that the character you play or even the NPCs didn't speak. But later on I realized, that Bethesda Softworks would have released Elder Scrolls III: Morrowind ten years later if they had to vocalize each question and each answer. But I'm satisfied with the fact that when you look at an NPC, the NPC will then say something short, which is enough. It is also good that Elder Scrolls III: Morrowind is in Dolby Digital and it uses a special surround system, which is represented by the little picture next to the Dolby Digital logo on the game disc. To make a good game, you need good sound and Elder Scrolls III: Morrowind has it all.
Suggestions: The first suggestion that went over my mind was: make Elder Scrolls IV for PC and Xbox! Bethesda Softworks did a great job on Elder Scrolls III: Morrowind and for the next Elder Scrolls game, they should make the loading times shorter, fix a few bugs here and there, and if possible make the gaming world even more bigger. But even though there were a few bugs, Elder Scrolls III: Morrowind is one of the best games!
Overall Score: 10.0 / 10



Gameplay: Gameplay is very simple. You pick one of the three courses and pick the type of mode you want to play: Normal rules, 3 minutes, 5 minutes, or 10 minutes). You then pick one out of four taxi drivers (is different for every course), who have the craziest attitude ever. You then drive around the course you picked and you pick up a passenger(s). Then you have to drive them to the destination they want to go. At the end you get tons of cash ($$$). To get to the destination, you have to race through the streets and dodge cars, to gain tips also. A whole bunch of tricks are available, such as the Crazy Hop (jump over cars) or the Crazy Dash (burn your wheels by dashing). Apart from all this, Crazy Taxi 3: High Roller has mini-games too, called Crazy X. There are old games that have been modernized and there are all new games. What sort of bugs me in the game is that you can't have your own file and that there is one whole file for the entire game. However, you can also make replays of your drives, which with the Xbox Hard Disk is better, because you can save more than on a Dreamcast. There is one annoying bug in the game also, which slows you down sometime when you drive around.
Graphics: Visuals are great and are better than on the Dreamcast or any other console. Crazy Taxi 3: High Roller might not have excellent visuals comparing to other games, but it certainly has good visuals. One of the things that makes the cities so good, is the visuals.
Audio: The music and sound effects in the game are really good. The music completely fits in with the game, especially all the bands such as Bad Religion and The Offspring, which are quite famous. Sound effects are also pretty cool, for example when the passengers (or drivers) complain or complement. Everything from pedestrians to car traffic has effective sound effects. Crazy Taxi 3: High Roller also supports Dolby Digital Surround and so the entire sound has a good quality.
Suggestions: It would be nice to see Crazy Taxi 4 sometime in the future. If there will be another Crazy Taxi game, then I recommend checking for bugs, adding more cities and levels, adding more mini-games, as well as including a multiplayer mode and a practice mode. It would be nice to see a multiplayer taxi competition in a Crazy Taxi game. Otherwise I am satisfied with this game and that SEGA, together with Hitmaker, created this game for the Xbox.
Overall Score: 10.0 / 10



Gameplay: Gameplay is quite good and has a Bond style to it. It's split up into three types. The first one is first person shooting, which is excellent, but still cannot be compared to Halo. The second one is driving, where in a set of levels, Bond drives the Aston Martin V12 Vanquish, which was also in the new movie Die Another Day. The third gameplay type is "on-rail", where Bond just shoots enemies as someone else controls a vehicle. This happens for example in a snowmobile or in an airplane. Unlike in previous Bond games, 007 Nightfire has Bond switch to third person instead of first person, when he is walking along a zip line or when he is sneaking around. There is also a scoring system used in 007 Nightfire, which is easy to calculate. There are three difficulties in 007 Nightfire: Operative (easy), Agent (normal), and 00-Agent (hard). It doesn't mater which difficulty level you beat it on, but you'll get a higher score. In between missions and sub-missions, there are loading times, which are fast. An essential and extremely good part of 007 Nightfire is the multiplayer modes. Up to four players can play in settings from Bond movies (like from Moonraker, The Spy who Loved Me, and Goldfinger) and Nightfire itself, as characters from both the Bond movies and Nightfire again. The multiplayer modes can be chosen and customized, there are a lot of features. What I like most is the idea of AI Bots throughout the game, which is becoming quite popular in multiplayer. Up to six AI Bots can be customized, so that a maximum of ten people can play at once. The controls in 007 Nightfire can be modified which is good, unlike in 007 Agent Under Fire. Overall gameplay is mostly good. If you're an anti-Bond person then don't even try playing this game. However, if you liked the Bond movies or your a Bond fan, then 007 Nightfire is a must, but I suggest renting it first, if you're not sure. It would be better if there were more levels, but the amount of levels in 007 Nightfire makes it enough for a good Bond experience. I would have also preferred more areas, more AI Bots, and more classic Bond characters in multiplayer. Multiplayer is not online, which the PC version was, but for me it doesn't make a difference. Even though 007 Nightfire may be a bit short for most people, after you beat the game, there are still hidden upgrades and rewards to unlock, by getting each medal (Bronze, Silver, Gold, and Platinum), even though this can be sometimes hard, especially getting Platinum on the last levels. If you finish all of that, there is still multiplayer that will keep you glued to the game (even if you don't have any friends or family that can play with you).
Graphics: There are no major problems with the graphics, actually they're pretty good, especially on Xbox. From environments to enemies and characters to vehicles, everything is fine. The face of Pierce Brosnan as James Bond has also been done excellently using some sort of digital scan. It gives a "Bond-feeling" to the game. The Need for Speed team, which worked on the driving levels, also did a good job at the Aston Martin V12 Vanquish, which makes the cars in Project Gotham Racing look sad. The cut-scenes throughout the game are also very good and similar to the actual Bond movies. Some visual options can be adjusted in the game. Even though the visuals are good, they still can be improved by all means.
Audio: In a game, I always look for good sound. Whether it's the sound effects or the music. Games like Halo or Morrowind on Xbox left me speechless. The music in 007 Nightfire may not be as amazing as in those games, but it still is good. The original James Bond Theme has been redone for the game in many ways. The music was also composed according to your actions (when you drop from a vent, the music immediately changes). This is very effective, especially in a Bond game. There is also a new title song done especially for the game. The song is titled "Nearly Civilized" and is performed by a group called Esthero. It's not the best song ever, but it does fine. The sound effects in 007 Nightfire are also fine and there is nothing wrong with them. What annoys me a lot (and has annoyed many people), is the voice of James Bond. It's a good Bond voice, but it simply doesn't go together with the face of Pierce Brosnan. Too bad that EA Games couldn't get the voice of Pierce Brosnan. Some audio options can be adjusted in the game, same as the visuals. Overall, everything was good with the audio part of the game.
Suggestions: There are no major suggestions to give EA Games. Just make a bit more levels in single-player mode, enlarge the multiplayer mode, and get Pierce Brosnan to voice as James Bond. I encourage EA Games to keep on making good Bond games and hopefully we will see a "Die Another Day" game sometime soon or another original Bond title.
Overall Score: 10.0 / 10



Gameplay: Gameplay is great and addictive. You can play as Aragorn, Legolas, or Gimli, through over a dozen levels, fighting all sorts of evil enemies. There are several weapons, but not too many. Aragorn has a sword and bow, Legolas has a bow and two daggers, and Gimli has an axe and some throwing axes. Enemies range from Ringwraiths, to Orcs, to Uruk-hai, to cave trolls. The also has a secret level to unlock (Tower of Orthanc) and a secret character to unlock (Isildur). After each level, you gain experience points, which can boost up your skill level or you can use the points to purchase moves, weapons, and health. Overall, gameplay is awesome, but it could still be improved.
Graphics: Visuals are great and have many excellent aspects. The game even won AIAS' award for Outstanding Achievement in Visual Engineering. The characters have gone through good modeling, even though they may not be perfect. Environments are also done beautifully. There is also a good transition between game cinematics and movie cinematics, which often switch from one to the other and thus a good effect is created. The graphical part of the game is, even though not fully done for the Xbox, still great.
Audio: Sound is also an outstanding factor of the game. Firstly, there are excellent sound effects, which create a fantastic LotR experience. Voices are perfect, because EA managed to get five LotR movie actors to voice their own characters. Ian McKellen, Elijah Wood, Viggo Mortensen, Orlando Bloom, and John Rhys-Davies are all there. Music is also great, because EA has included the award-winning musical score from The Fellowship of the Ring. Overall, sound effects, voices, and music all blends together to make a great audio part of the game.
Suggestions: he game creates a great Lord of the Rings experience and there aren't too many suggestions for it. Firstly, visuals and some sound factors can be improved. Secondly, the game would be much better if there was cooperative multiplayer, because it would increase the lasting appeal. It is also irritating that I can't play as Gandalf. But I guess that there will be many improvements, as well as additional characters, if EA goes to make the game based on Lord of the Rings: The Return of the King.
Overall Score: 10.0 / 10



Gameplay: Gameplay is great...and fun. There are many types of modes, as well as a whole bunch of battles arenas and mini-games. It's also fun to taunt other competitors, because you can really do that during battles, which even earns you extra points. What is sad is that the concept of many mini-games from Kung Fu Chaos were "stolen" from Fuzion Frenzy. It's no wonder, since Microsoft published both of them. The controls are basic and not difficult. The game itself is not frustrating (unless maybe at the very end of the game). However, sometimes gameplay can get too chaotic, which isn't any good. In general, gameplay is really great, but could be better.
Graphics: Visuals are not a strong part of Kung Fu Chaos, but for this type of game, they are reasonable. There is a lot of good animation throughout the game, which does fit in. However, the graphics do not use the full graphical capabilities of the Xbox. It's too bad, but almost every single party game has poor visuals.
Audio: Sound is a better aspect of Kung Fu Chaos. There are some good sound effects that originated from those 70s kung fu movies. Voices are also well done, such as the fighters and the director, which make a hilarious result. The game is also presented in Dolby Digital, which could make a good surround sound, but is not really necessary. There is also a whole lot of 70s music that was used for those old kung fu movies and TV shows. In comparison, sound in Kung Fu Chaos is still much better than the visuals.
Suggestions: Kung Fu Chaos could have been more original and better when it came to visuals. A sequel would be a complete waste of time. It would be better for Microsoft to waste their money...I mean use their money for other new game concepts rather than for sequels to games like Kung Fu Chaos. If it had Xbox LIVE then I predict that more people would play it.
Overall Score: 9.0 / 10



Gameplay: Gameplay is great and thats just one simple word to describe it. There are several different modes, which include Career, Single Race, Time Attack, and of course Multiplayer, which are found in almost every other racing game. Then each of those is seperated into four other modes, which vary upon the type of terrain. There is Rally, Rallycross, Hill Climb, and Ice Racing. There are two different difficulty levels: Beginner and Normal. Racing gets more difficult throughout the game and it depends upon the terrain and the competitors. You also get a co-driver, who after a while gets annyoing, but is sometimes helpful. Controls are also good and include a realistic amount of vibration on the controller. Overall, gameplay is awesome and I have no complaints.
Graphics: The visuals of Rallisport Challenge are stunning. The environments have a massive amount of realistic detail. Then even the cars have been designed with amazing modelling. Every bit of detail, from car damage to tire skidding to sunlight is great. The graphics of the game are exaclty what I want to see on Xbox. A review on another game site said "Rallisport Challenge is the Halo of racing games", which I completely agree with. If you own an Xbox (or a PC since it was ported too) and you are a racing fan then get this game. You will not be dissapointed.
Audio: Sound is another amazing aspect of Rallisport Challenge. The sound effects fit in perfectly with the visual environment and gameplay. Obviously, the game is presented in Dolby Digital and it presents great sound surround for car racing. If you have 5.1 surround speakers (and an Xbox racing wheel) then you will not even have to buy a car, because Rallisport Challenge is so realistic. The game also features some cool music, which fits in with gameplay. However, like many other racing games on Xbox, the game supports soundtrack music, so you can listen to your own music, while racing. Once again, no complaints with sound.
Suggestions: No suggestions and no complaints. In the future, I hope that racing games on Xbox will be like this one. Rallisport Challenge really shows true racing game quality. I would be satisfying to have a sequel, which could already be in development. And it would be great if it were to have Xbox LIVE support too.
Overall Score: 10.0 / 10



Gameplay: The missions are based on the events of Episode I: The Phantom Menace. There are three different story lines, each with one different starfighter. The missions in Star Wars: Starfighter Special Edition are set in space and on planets. The multiplayer mode features many different games that 1 to 2 players can play. The bonus missions are also good to play. Controls in Star Wars: Starfighter Special Edition are not so complicated and the game should not be too hard.
Graphics: The visuals in Star Wars: Starfighter Special Edition are quite bad. During missions, the visuals are very poor. However, during the cut scenes, between missions, the visuals are somehow pretty good. I do like the backgrounds in the missions, for example suns, stars, or other planets that appear further away. They give a good effect on the visuals. The Xbox's graphical capabilities could have been used better.
Audio: Star Wars: Starfighter Special Edition has excellent Star Wars music. The sound effects are satisfactory. Some explosions or lasers do have quite good sound. The characters have good voices too.
Suggestions: I would not recommend a sequel, however I do know that LucasArts has already released the next game in the Starfighter series, called Star Wars: Jedi Starfighter. I would suggest major improvements in visuals and graphics. There could have been more missions based on actual events in Episode I: The Phantom Menace. Some improvements could have also been done on sound effects. Star Wars: Starfighter Special Edition is not one of the better Xbox titles. A good Star Wars game, but a bad Xbox game.
Overall Score: 8.0 / 10



Gameplay: As Obi Wan Kenobi, you fight with lightsabers and blasters through missions and levels. You need to have good reflexes to defeat enemies. After every few missions, bonus missions can be unlocked. Most of the bonus missions are lightsaber duels with members of the Jedi Council. Apart from the main single-player story mode, there is a training mode and a multiplayer mode. The multiplayer mode is mainly lightsabers duels that you can have with another player in different arenas. The controls of Star Wars: Obi Wan are pretty simple, however the game does get harder and harder. At some points in the game, it can get really frustrating. Some features in Star Wars: Obi Wan are pretty cool, for example the aerobic stunts or the lightsaber tricks that Obi Wan does.
Graphics: The visuals are very poor. Some environments might have some nice details, but the overall visuals are quite bad and lack details. Even the cut scenes have bad visuals. There might be some moments in the game where special effects are cool, for example when smashing a lightsaber against a Trade Federation Droid.
Audio: Star Wars: Obi Wan does have some pretty good music from Episode I: The Phantom Menace. The music does come at right moments, during gameplay. LucasArts should have asked Ewan McGregor (who played Obi Wan) and Liam Neeson (who played Qui Gon Jinn) to be the voice of their own character, because when other people speak as Obi Wan, Qui Gon Jinn, and other characters, it sounds really stupid. The sound effects are satisfactory, because they are mainly the same as other third-person Star Wars games. It is was also cool when enemies say things such as 'kill the Jedi', because then the game flows better during gameplay.
Suggestions: LucasArts should have changed the visuals and they should have used the Xbox's graphical capabilities better. Some improvements in sound could have been done especially the characters' voices. I would not recommend this game that much to anybody. I was expecting Star Wars: Obi Wan to be a better title.
Overall Score: 8.0 / 10



Gameplay: Gameplay is magnificent. There is a mixture of everything that makes a great Indy game. There are treacherous traps and puzzles, which are not too complicated and just require some common sense. However, a main aspect of Indiana Jones and the Emperor's Tomb is the action. Through the levels Indy fights against Nazis (Nazis...I hate these guys!), Asian triads and gangsters, and finally zombies and other mystical enemies. Not only do you get a whole load of weapons (from revolvers to shotguns to sub-machine guns to turret guns to grenades to spearguns to infinity), but you also get your trusty whip, which looks great. But most of all, you get to punch the living daylights out of your enemies. The game is divided into ten chapters, which then divide into various sections, but overall level layout is great and non-repetitive. Each chapter has three artifacts (30 artifacts for the whole game), so if you get all of them, an art gallery will open up. There aren't any slowdowns or freezes in the game, but once or twice I experienced in the last few levels. The game is fairly easy to beat (on normal that is), especially since you have a canteen to refill your health. Then to refill your canteen, there are special fountains throughout each level. There are even some special medkits found sometimes. Overall, the game has uncomplicated and great gameplay and is enjoyable for anybody.
Graphics: The visuals, huh? Well, lets put it this way...they're great, great, and great! Both in game and in the cinematics, the graphics are amazing. Maybe their not as good as some other games (hrmm...Halo...Splinter Cell), but this is a whole other genre and their definitely good enough for Indiana Jones and the Emperor's Tomb. The characters and environments are both done beautifully. Indiana Jones and the Emperor's Tomb is a major improvement from the Infernal Machine, especially in the field of visuals.
Audio: The sound, in every aspect, is excellent! It's completely excellent! Sound effects are done greatly from guns firing to punches to footsteps and so on. Voices are also magnificent. Unlike in the previous Indy games (and other LucasArts games) the voices of the characters are similar to the voices of the characters in the movie. In this case, Indiana Jones sounds a lot like Harrison Ford, even though it isn't Harrison Ford. The music is outstanding, amazing, stunning...I'm running out of words to describe it! It's just like in the movies and it fits in perfectly with gameplay.
Suggestions: There are no suggestions to this game, because I am fully satisfied with it. LucasArts and The Collective have done a magnificent job. However, if LucasArts does make another Indy game in the future (probably based on the Indy 4 movie), then I suggest improving gameplay and other aspects, so that it will be EVEN better than Indiana Jones and the Emperor's Tomb. It would also be real fun to see an Indy multiplayer mode, where Indy (with a whip) goes against his dad (with an umbrella) in deathmatch. In general, all I can say about this game is "Fortune and glory, kid. Fortune and glory."
Overall Score: 10.0 / 10



Gameplay: Gameplay is amazing in Shenmue II. It's divided into three main areas. The first one is Free Quest, which is when you explore and walk around (this is almost all the game). In Free Quest, you can have conversations with all the characters, you can work at part-time jobs, you can go to shops, you can gamble, you can go to the arcade, you can sleep, you can fight, you can take snap-shots (it is possible to take up to 126 photos of anything you want), and many other things. There are some limitations, for example you can't steal things, which in some other RPGs you can do. Free Quest is entirely in third-person view, however you can sometimes zoom in on objects or people, which will create a first-person view. There is much to explore and it will take you many days to explore everything. Especially places such as Kowloon are enormous, because there are big buildings that can reach between 10 and 40 stories high, and you can go to every floor you like with an elevator. The second main area is fighting, where you have to fight using different martial arts. You can either spar with some special people for fun or you can fight for money. However, throughout the main storyline, you have to fight and enemies get harder and harder. You can learn new moves and use older ones too. The third main area of the game is QTE. It takes up a very little percentage of the game and it only happens throughout the main storyline. QTE stands for Quick-Timer Event, which is when a button flashes on the screen and you have to quickly press it in a limited time, if you do this correctly, Ryo will perform an action, usually some kind of martial arts move. There are also Command QTEs, where you have to press a series of buttons at once to perform a longer action. Command QTEs were not included in the original Shenmue. There is also a time and date system in Shenmue II, mainly because the story is set in 1987. There is also a weather system, where sometimes it might be cloudy, rainy, sunny, or whatever. Even the clouds on the sky move. You can also experience mini-games and fighting just for fun in a Shenmue Collection section, but you can only do the stuff that you have unlocked through the main storyline. There is only one difficulty level in Shenmue II, which is satisfying, because the game is easy to beat. Controls are fine and some of them can be changed. Gameplay is great and there are no major things that have to be changed. All I would want, is that there you be a bit more items that you can purchase at shops, more gambling games, and also more part-time jobs.
Graphics: Visuals are excellent and they have been in Shenmue games, even since the original one on Dreamcast. The landscapes and environments have great architecture and good graphics. A good amount of modeling has been done on all the faces throughout the game. The cut-scenes are well done and seem like a real movie. Though some parts of the cut-scenes may not be so smooth, but it's still all right. The visuals don't use the graphical capability of the Xbox fully, because they still look like they came from the Dreamcast, therefore it would have to be improved. The screen also sometimes is a bit blurry during fighting, which isn't so good. Although all characters, environments, buildings, and objects in Shenmue II are realistic and great graphics.
Audio: Sound in general is astounding in Shenmue II. There are songs both new and old, as well as great sound effects. Each area and building in Shenmue II has its own theme. There is an enormous amount of music, which is great. The original Shenmue music theme is also there and is fantastic, just like in the original one. It's just too bad that Ryo couldn't have a cassette player with music cassettes, like he did in the original Shenmue game. Sound effects are not only excellent, but also realistic. From a flock of birds flying away to rain drops falling to a man clapping, there are sound effects everywhere. The only thing that disturbed me a bit was when you ran with Ryo, his feet would make a strange sound against the ground. After a while, you would get used to this, so it's no major problem. No famous actors were used for the voices in Shenmue II, but everyone has a different voice and the game is entirely in English, instead of Chinese or Japanese. Overall, almost everything is perfect with the audio side of Shenmue II.
Suggestions: I have no major suggestions to the developers. Just make the graphics a bit better next time. I hope that SEGA-AM2 will make Shenmue III, because even though not everybody may like the Shenmue games, there are still people who enjoyed the games very much (one of those people is me). If they do decide to make Shenmue III, then I beg them to make it on Xbox.
Overall Score: 10.0 / 10



Gameplay: Halo: Combat Evolved has some excellent gameplay. You start the game on the battle ship, Pillar of Autumn, together with your present leader Captain Jacob Keyes. The ship is invaded by a ton of Covenant aliens. After you battle your way through the ship, you escape in an escape pod and you finally land on Halo. During the game, you battle through ten long levels, with different difficulty levels. There are a variety of weapons, from Jackhammer Rocket Launchers to Assault Rifles. Even though you can only carry two weapons at a time, you still have a good choice of brutal weapons. Apart from primary weapons, you can also carry four grenades at a time, either Fragmental or Plasma. As in every 3D ego-shooter, you do of course get health, which is measured in shield power in Halo: Combat Evolved. For the majority of the levels in Halo: Combat Evolved, you do cooperate with Human Marines, which can get annoying, but are helpful. Halo: Combat Evolved also has some cool vehicles such as Warthogs (a type of jeep), Tanks, and Banshees (small flying alien battle transports). A good gameplay must have a good setting, which Halo: Combat Evolved does have. The landscapes and skies are simply beautiful, which completely changes after there has been a major slaughter in the area between Humans and Covenant. It is also very good of how the enemies react to your actions during gameplay and of how the enemies have not been made to easy, as well as not too hard. Apart from the Campaign Mode, Halo: Combat Evolved has a Multiplayer Mode. The Multiplayer Mode has many different features. The first feature is cooperative play, which means you can play the Campaign Mode with up to 4 players. The next feature is Split Screen Mode, which is basically a battle mode, where there is a variety of different modes for up to 4 players to play against each other. The final Multiplayer Mode feature is System Link Mode, where you can hook up to 4 Xboxes together and play either Campaign Mode or Split Screen Mode with up to 16 players at once. The controls are quite simple in Halo: Combat Evolved and are perfect for any 3D ego-shooter. The left thumbstick is to walk around, the right thumbstick is to turn your weapon/head around, the R trigger is to fire your weapon, the L trigger is to throw your grenade, and there are many other easy to use commands. Halo: Combat Evolved has one of the best gameplay modes that any game could have.
Graphics: Halo: Combat Evolved has amazing visuals. Bungie Studios has added every single bit of detail to the game. When I played Halo: Combat Evolved my first time, and when I saw the first intro movie, it almost looked as a real cinema movie. The buildings, vehicles, weapons, humans, enemies, lakes, skies, landscapes, and everything else you see in the game is absolutely great. Special effects and visuals have been used very well in relation to the different missions. The Xbox's graphical capabilities have been used a lot in Halo: Combat Evolved and I am very pleased with the work Bungie Studios did on the visuals. I have to say that Halo: Combat Evolved is extremely realistic and that developers should use the game as set standard for future 3D ego-shooters.
Audio: Halo: Combat Evolved includes great sound and music. There has to be good music for good visuals. It is very good of how Bungie Studios used voices in the game. The characters' voices fit in well with the actual characters. The sounds that the enemies make is also pretty good. Sound effects have been used very well in the game and the weapons fire is quite effectively. A good use of sound effects is also that while you are walking, the different sounds you make, when you are on cement, on grass, or in water. The music in Halo: Combat Evolved is once again very good and is effective to gameplay. The monks singing is pretty cool. It is no surprise that there is a Halo Soundtrack, because the music in Halo: Combat Evolved is great.
Suggestions: I would not make any major suggestions to Bungie Studios, because Halo: Combat Evolved does not need any important improvements. Bungie Studios must make a sequel, which should include more maps of levels, more weapons, more vehicles, and more levels. Apart from a sequel, Bungie Studios should consider making an online version of Halo: Combat Evolved, so that players from all over the world can play Halo: Combat Evolved together using Xbox Live. Halo: Combat Evolved is an excellent game and I hope to see games for Xbox just as good as it (or better) in the future.
Overall Score: 10.0 / 10



Gameplay: Racing with not only speed, but also style, is the main concept of the game. You race through four amazing cities with great cars. The more you win, the more Kudos points you will get. The more Kudos points you get, the more courses and cars you will unlock. Controls are the same as every other usual racing game. There are several modes including a multiplayer mode. The game could get boring, but it is really a true racing masterpiece. I do not recommend it for beginners, because you need to have a great skill at racing games to get a lot of Kudos points. There is a very large variety of cars and courses to chose from also.
Graphics: Simply amazing. The cities, buildings, and monuments have excellent visuals. The visuals of the cars are fabulous. The Xbox's graphical capabilities have really been used in Project Gotham Racing. From car damage to car visuals, everything is highly detailed. Both cities and cars are really photo-realistic. The time and weather effects have been also used quite well during the game.
Audio: The sound effects in Project Gotham Racing are really cool. Car collision and car sliding have realistic sounds. Project Gotham Racing is one of the games, which can use the Xbox's soundtrack, so that you can listen to your own music while driving. But why use your own music, when you can listen to the dozens of songs that the game can offer. There is an overall CD in the game that you can listen to, or you can listen to radio stations. Each city in the game has their own radio stations, which have different types of music.
Suggestions: A sequel would not be necessary. However, I do suggest an online version of Project Gotham Racing, so that people from all over the world can compete against each other. In my opinion, the Kudos point system is a new way of racing, but I didn't too much like it. The developer could have made the game a bit easier for the beginners. Project Gotham Racing is still an excellent racing game, exclusive for the Xbox console.
Overall Score: 9.0 / 10



Gameplay: The controls of the game are simple and there is a large variety of tricks to do. When a player starts their career, they first create their own snowboarder and then they start their career. There are over a dozen mountains in Amped: Freestyle Snowboarding, each with many runs. Each level has five stages. The first one is the High Score Challenge, in which there is a high score that a player must beat. The next one, is the Media Coverage Challenge, which is one of the most important parts of the game, where you have to have the media make photos of your tricks, so you can get points and beat the media score. The third one, is Sponsor Challenge, in which there is a sponsor watching your entire run, some sponsors may want you to do spins and flips where others want rails. In the Sponsor Challenge, you have to do certain tricks, for the Sponsor to feel Amped at the end of the run, where at the beginning of the run, the sponsor feels Bored. The fourth one, is the Pro Challenge where you have to follow a Pro down a run and at certain jumps, the Pro does a trick and a player must then do their own trick and make a score equivalent to the Pro's score or higher. There is also the Explore Challenge, where in each level there are eight snowman put all over a level and you have to find all of them. The gameplay of Amped: Freestyle Snowboarding is very good in my opinion. Some levels and runs may be simple to beat and others may have a complex structure which raises the level of difficulty. As you move up the World Rank in Amped: Freestyle Snowboarding, you then gain more skill points and you unlock new levels, new clothing, and new gear. The scoring system in Amped: Freestyle Snowboarding is fair in my opinion, the computer doesn't cheat on scoring. Points for single tricks and trick sets vary, some can be a few thousand, others can even be over 100,000 (one of my highest was 105,000 points in just on set of tricks!). Tricks in Amped: Freestyle Snowboarding can be stylish as well as amazing using trick features such as jibs and bonks. The Multiplayer mode in Amped: Freestyle Snowboarding was not too good in my opinion. I was waiting for the Multiplayer mode to be one where I can snowboard with another player in split-screen, however the Multiplayer mode in Amped: Freestyle Snowboarding is different. In the Multiplayer mode, there are rounds, in which the rules can be chosen such as the winner is the snowboarder with the highest score or the highest trick set score, etc. The Multiplayer mode was not that good, however there is a large choice at the match and round options, which I think improves the Multiplayer mode.
Graphics: The graphics and visuals of Amped: Freestyle Snowboarding are excellent. Every run in the game, has perfect details. From the trees to the halfpipes, everything has good graphics. One major disadvantage in the visuals, is when a snowboarder falls into the snow it looks pretty unrealistic. The Replay mode in Amped: Freestyle Snowboarding is impressive and using the Xbox's massive hard disk, you can save as many replays as you want. The Replays can be even presented at slow or fast motion and at several different camera views. The introduction movie, replays, and overall game visuals are all stunning and amazing.
Audio: One of the most important parts of Amped: Freestyle Snowboarding is the sound and music. Amped: Freestyle Snowboarding is compatible with the Xbox Soundtrack feature. You can use our own soundtracks while you snowboard or you can use the enormous amount of music available in the game. Over 10 CDs worth of music, about 150 music soundtracks featuring rock, rap, hip hop, and more. Another cool sound feature in Amped: Freestyle Snowboarding is the media. When you snowboard past or into a media person, they either say some rude stuff or if you do a good trick, they compliment your snowboarding skills. The sound effects of Amped: Freestyle Snowboarding are good. When a snowboarder goes onto a rail, the sound effects of the friction are pretty cool. Overall, the sound, music, and sound effects of Amped: Freestyle Snowboarding are very good.
Suggestions: Firstly, Microsoft could have improved the Multiplayer mode just a bit, so that players could compete against each other in split-screen. Secondly, I think more different levels could have been added to the game. Apart from these few things, Amped: Freestyle Snowboarding is an excellent game. Thumbs up for Microsoft.
Overall Score: 10.0 / 10



Gameplay: The controls and the way the entire game flows is quite simple. For most parts of the game, players switch between Munch and Abe, each with their Odd capabilities. Munch is a super fast swimmer and can take control of machines throughout the Industrialists world. One the other hand, Abe can jump up extremely high and can take control of several Industrialists themselves. Both heroes encounter special Vendos throughout the game. Some like Expresso, that make you run faster, and others such as Zap (my favorite), that can be used to electrify or zap enemies. During the game, Munch and Abe must rescue their friends to increase their Quarma. Munch must rescue furry and dangerous Fuzzles and Abe must rescue his Mudokon fellows. Both Fuzzles and Mudokons can help you by defeating the Industrialists, since Munch and Abe themselves do not have any weapon. Both heroes must use their rescued friends, take control of machines (Munch), or take control of enemies (Abe) to be able to destroy the enemy. Another really cool part of the game is GameSpeak, which is the way to communicate on Oddoworld. GameSpeak is used by both Munch and Abe. Through GameSpeak, Munch and Abe can communicate to Fuzzles, Mudokons, and other allies, encountered throughout the game. GameSpeak has features such as Greetings, Orders (like Attack or Wait), or the hilarious, rather disgusting, burps (Munch) or farts (Abe). Another great feature, is the SpooceLock, which can be opened by harvesting SpooceShrubs (just running through them in the game = harvesting), and when the SpooceLock is opened, Munch or Abe can go to the next level or to another area. In overall, gameplay in Oddworld: Munch's Oddysee is not complicated, making the game frustration-free, especially when there are limitless lives.
Graphics: When I first played Oddworld: Munch's Oddysee and watched the introduction movie, where Munch gets caught in the trap, I was amazed, because for a few moments I actually thought I was watching a computer-animated movie, although then I realized it was just the game that had such excellent graphics. The in-game graphics are also very good. Every character and object has much detail. I also really enjoy the way a player can just use the Directional Pad on a controller to adjust the angle of the camera, the way the player wants it and not like in many games that I have played, where the camera angle is not adjustable. The visuals of the characters are a lot better on the Xbox, than they would have been on the PS2. On Xbox.com I saw a picture of Abe on the Xbox and another picture of Abe on PS2, and I can tell you that the PS2 image of Abe was a lot worse than it is now on the Xbox.
Audio: The sound and music in Oddworld: Munch's Oddysee is once again great. The sound is even better, thanks to the Dolby Digital feature. The music during the game, really does flow with the way the game is structured. An example of this is, when I was Munch at one point in the game, I was just roaming around the level and there was no music at the moment, then when an Industrialist appeared and started chasing me, and at the same time, really cool, but also strange, music came on that had the beat going faster and faster, which really fitted in with the way the game was at that point. The sound effects in the game are also very awesome. In overall, the sound and music of Oddworld: Munch's Oddysee is quite effective.
Suggestions: There aren't many suggestions that can be given to Oddworld: Munch's Oddysee, although one suggestion can be that the way the weapons are used could be improved a bit, by making it easier to aim and control weapons. Gameplay itself is great and needs no improvement. I thank the guys at Oddworld Inhabitants and Microsoft for making Oddworld: Munch's Oddysee for Xbox. I look forward to the next Xbox game of the Oddworld Quintology.
Overall Score: 10.0 / 10



Gameplay: In tournament mode, you go through different areas each with several rounds (mini-games). The winner is the player with the most points. Then there is the more simple mode, called mini-game mode, where you can just play any mini-game you want as many times as you want. There are different controls for each mini-game. The objectives of each mini-game are explained clearly. Some are fun, others are boring, some are easy, and others are hard. The objective of each mini-game varies. There are a few characters to chose from and each mini-game can be played from 1 to 4 players.
Graphics: Some details in Fuzion Frenzy might be impressive. However, the overall visuals and graphics are not that good. The good thing is that they don't really have to be, because it's just a simple action-party game and not a highly detailed 3D shooter.
Audio: The sound effects and noises in the game are quite cool. The soundtrack and music in the game fits in well with the whole point of the game. It's also cool to see what each characters has to say after specific mini-games or tournaments.
Suggestions: A sequel to Fuzion Frenzy would be pointless. Although, I do suggest an online version of Fuzion Frenzy, so that people can play it online with other people all over the world. A few improvements in visuals and sound might have been necessary, but everything else is exciting to play.
Overall Score: 8.0 / 10
