MEMBER PROFILE FOR electramax
Average Overall Score Given: 9.33333 / 10
Total Forum Posts: 0
Reviews
Spider-Man 2


Gameplay: The swinging dynamics are phenomenal. I've spent more time swinging around the city than I have on the missions. Real life physics in terms of free fall, web elasticity etc. are great. The controls take a little getting used to, but after a bit of prcatice, you'll never notice.
Graphics: The gameplay really takes over for the graphics, which are sub-par by next-gen system standards. Everything is moving so fast, and the control is excellent, so you'll rarely notice. The times where this really evident is the petty crime cutscenes. But again, what it lacks in graphics sharpness is more than made up in game play and fun.
Audio: The rush of the wind during long swings is great! The music seems sporadic, and the voice acting is so-so. Aside from that, there's not a lot to speak of.
Suggestions: This game is a great foundation for the next release...it's lightyears ahead of this first one. I would recommend MORE side missions and crimes to stop. Perhaps stumbling onto bigger things like crime rings, etc. This would add intrigue, without having to "force" the use of super villains. Some of the missions were a little weak too (weka meaning, not fun.) I wouldn't change a thing in terms of gameplay, especially swinging mechanics.
Overall Score: 9.0 / 10



Gameplay: The gameplay is nothing short of excellent. Very responsive and concise. I never once felt cheated because of delayed controls or response time. Something worth noting is that the levels of Halo are incredibly massive and you experience no load time during a mission (only in-between stages). These levels are so big, that some of them can take 45 minutes to an hour to get through. The AI is also very smart. You may learn where you can EXPECT to find an enemy, but you'll never take one down the same way.
Graphics: Halo is simply gorgeous. The textures of the grass, the destruction marks of gunfire on the walls and doors, the clouds, the lighting effects...all are flawless and very much add to the experience. You really feel like you're there (and you don't want to leave).
Audio: The sound is the binding component of the game. The gunfire, the explosions, the sounds of the aliens are very realistic. The best part is the chatter of your fellow marines in the midst of combat, such as running up and popping off a few rounds into an alien corpse and exclaiming, "Get up, so I can kill you again!" The sound is fantastic.
Suggestions: Very little. In having played it so much, a few more levels wouldn't hurt. It would also be nice to play the CPU one on one in Multiplayer modes. Beyond that, no complaints....very, VERY well done.
Overall Score: 10.0 / 10



Gameplay: The gameplay, which has never needed much tweaking, is incredibly accurate. The running game has been improved so that runners can't get held up behind blockers (they twist their body and squeak by). The passing control is identical to it's predecessors, but you'll have to be good with Maximum Passing to account for the revamped AI and DBs that respond more realistically to your plays and patterns.
Defensively, everything is the same for the most part. My only complaint is the removal of the "pump up the crowd" or "quiet the crowd" feature while playing. I'm not sure why they took this out; though not critical, it was fun.
Graphics: Gorgeous. Between the 500 new animations, split screen replays (including the coaches) and added lighting effects, there is no game that competes visually. Animation is seamless. If you really want a treat, play in the snow. I honestly can't tell the difference from the real thing.
Audio: The sound is flawless as well. The presentation of the announcers is almost creepy, it's so real. They talk about key plays in the game, even several minutes after they occurred. The sounds effects, crowds, field chatter are all the same as 2K2, which is fine.
Suggestions: Well guys, you've finally created a game that's 99% perfect. There may be a few odds and ends that could use some tweaking, but every single complaint I had about 2K2 has been addressed with authority.
Keep up the great work!
Overall Score: 10.0 / 10



This game is no different. Though I strongly believe it's the best football title for any system to date, there are still room for improvements. It seemed evident to me that VC was rushed to get this out with the football season coming to a close and I hope more effort is put into 2K3. Though as I said it's excellent, it could be better for a system as powerful as the Xbox.
If you liked the DC versions, you'll love this one. The graphics, gameplay and commentary are still top notch.
Gameplay: The gameplay, as always, is excellent. Not much to report except that it handles almost identically to the DC version, including button control.
Graphics: The extereme closeups are incredible. I also like the way the camera fixes on the players as they line up for the next play, very TV-style and welcomed. The actual gameplay graphics however, are not overly improved. They are still excellent and I certainly couldn't complain about them, but the Xbox is capible of better.
Another key improvement is better colision detection - if you're doing a spin move and get hit, the players body conforms to the physical dynamics of the hit. Very cool.
Audio: The sound is excellent. The commentary is improved and expanded...it's more directly related to actual dynamics of plays (such as pointing out key blocks instead of the player that actually makes the big play). They bring up players stats throughout the game and the impact (or lack thereof) that they've had in the game.
Suggestions: My improvements with this game are the same with every other NFL 2K game:
More drama: If I score a last minute minute touchdown to win a playoff game, or even the Super Bowl, make me care. I feel no different by doing either of those compared to a pre-season loss. Drama is why people watch football. It should definitely be a priority in the next release. The graphics and gameplay are fine-tuned to a science, it's time to move on. Also, allow created players in Franchise mode. Lastly, expand the create-a-team. You've been using the same templates since the beginning!
Overall Score: 9.0 / 10



Gameplay: The gameplay is generally easy, just running around. I'm still getting used to being effective in Bullet Time. The learning curve is not a long and tedious process.
Graphics: The attention to detail and realism in this game are phenomenal. Every physic involing gunplay is flawless; you can shoot ANYTHING. If you shoot a water cooler, it leaks. If you shoot a picture on the wall, it shatters and falls to the floor. Every place on a wall where bullets have struck, there are holes. This is even broken into the physical dynamics of actual matter...meaning, if you shoot brick or concrete, it shatters, where if you shoot wood, it splinters.
The surrounding environment is very dark and brooding. The human models could be improved, but not much.
Audio: Oh man, the sound is fantastic. From the guns being fired, to the shells hitting the ground, to the sound a bullets ripping through flesh, this game captures it all. It almost seems like a game based on an action movie.
Or perhaps Hollywood will make the dreaded mistake of making a film after it!
Suggestions: None.
Overall Score: 9.0 / 10



Not the most original concept, but hey, it works. This game is plain fun.
Gameplay: If you're a Star Wars fan, you'll like this game. It's the single best one-person game from LucasArts to date. It blows games like Jedi Knight and Dark Forces out of the water. It's clean, it's reletively easy to learn and most importantly, downright fun. It also is a very well told story and connection with the Episode I plot.
Graphics: Many critics have complained of the graphics in this game. I will not argue that this game does not live up to Xbox's capabilities, but it by no means has bad graphics. LucasArts was smart to include minor touches that really enhance the game's realsim, such as scorch marks left on walls and floors when hit with a lightsaber. The visuals of Coruscant in the first few missions are incredible. The player models could be cleaner, but it's not a bother.
Audio: The sounds of this game is fantasic. The laser fire, the voices and of course, the infamous humming of a light saber are flawless. The music, as well, it excellent and well timed with the action. I have to admit, Obi Wan's occasional remarks are a bit tiring, but it's Ewan McGregor's fault...he fails to disguise his Scottish accent, when Sir Alec Guiness (the original Obi Wan) was English. Sorry, but this annoyed me in Episode I as well.
Suggestions: Not so much applying to this game, but LucasArts games in general...
Consider developing games that aren't driven but such basic and conventional neccessities such as "powerups" and "exploration markers". They are a bit tiresome and unnecesary. Create something that we can explore...something that we wouldn't expect. There's so much appeal and imagination to Star Wars, consider developing something that exbands those boundries, rather than relying on heros from the films. Shadows of the Empire and Tie Fighter are great examples of this.
Overall Score: 9.0 / 10
