MEMBER PROFILE FOR pottsee1
Average Overall Score Given: 9.22222 / 10
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Reviews
Halo 2


Gameplay: Very simlary to the first. This is a good thing since they got it right the first time. I won't get into too may details because I don't want to spoil anything but you get to use any vehicle and the environments are absolutely perfect. Just as incredibly addictive as the original. New weapons, new enemies new challenges.
Graphics: Excellent. Cut scenes are more engaging than most television programs these days. Colors, textures and lighting show that the XBOX is the next generation of consoles today.
Audio: Play this with headphones on. You'll be jumping from side to side. Great example the attention to detail is the volume effect for online play that lowers the volume of player voices who are not near year on the map. Even the music is fantastic!
Suggestions: 1) Try not to take so long when creating these games. However, if it is necessary to produce this level of quality, we'll be fine. 2) Keep doing collector editions for big titles like this. 3) Consider a special box set for the games someday. It would be a good way to add special features for online play. 4) PRESSURE MICROSOFT TO INCLUDE BACKWARD COMPATIBILITY IN THE NEXT XBOX. Don't make fans keep two consoles just so they can continue to play this game. Otherwise, THANK YOU!
Overall Score: 10.0 / 10



Gameplay: If you wanted to feel like your in a football game you've got it. This game doesn't rely on reputation to get fans. It earns them. From incredible amounts of control for individual players after leaving the huddle on both sides of the ball to pure depth of structure this game takes football to a new level in the video game world. FANTASTIC. I actually sit back and watch the recap at the end of the game now with the full motion replays called by Chris Berman!
Graphics: Hands down NFL 2K5 is the best looking football game of all time. Realistic faces for the most recognizable superstars of the game. SUPERB. The players actually look like players not old school video game characters. ESPN presentation is built in much more smoothly than previous editions which doesn't get in the way of the game and manages to give you the feel of controlling a game and watching it as a spectator all at the same time. Stop me I'm gushing.
Audio: Great from the hits to the audio test system set up. That is correct! The game has an option to perfectly position a 5.1 surround system for sound. I'm telling you the developers didn't miss a thing!
Suggestions: My suggestion is so ridiculously small that I can't believe this is the only thing I can mention. It should be taken as a huge compliment that something so trivial is my biggest problem with the game. The football for kick is often represented as spiral pass. I know kickers are good by vary the behavior of the ball when it is kicked. That is it. No other problems. This is what a video game should be even if it cost $50 bucks! If you own an XBOX and do not already have a copy of this game you are a certified idiot!
Overall Score: 10.0 / 10



Gameplay: INSANE - If you like racing games (regardless of whether you like rally racing) you'll like this one. Fast! that is it. Racing at night actually makes you need the turn calls from your navigator (easy left into easy right, tightens, careful trees outside, into medium left over bridge, careful jump). Pure adrenalin. The brake and e-brake are necessary although manual shifting is not an absolute must have to succeed. The game physics are great even if they are exaggerated. One of the things I liked was the fact that other cars on the head to head races had the same levels of control. Often in racing games if you make contact with CPU controlled car they keep on moving and you bounce of like a pinball on a bumper. If you need to get a car out of your way, push them. Crashes are amazingly realistic although the damage really has to add up before it takes a toll on your vehicle's performance. You'll manage to lose a wheel once in a while.
Graphics: The courses are amazing. The lighting is incredible. It is so real that you'll actually have to deal with sun glare if your racing in the evening. Occasionally birds fly off of the course to get out of your way. Mud and snow fly out behind your vehicle. One thing that was overdone is the 3-D effect applied to your vehicle when racing with the chase view option from just behind the car. For vehicles with fins like the hill climb racers the spoiler takes up a significant portion of the screen. On the Ice Races you can even notie the four wheel steering from this racing perspective. There are so many interesting touches to the visuals that no one will notice them all at first. Then you begin to notice your headlights went out after hitting that last tree head on. Or that dirt/snow accumulates slowly on the back of your car when you race. The reflected lights on the car when going through a long tunnel. Or the sparks when you brush up against a rail. (Not to mention the noise when that happens.)
Audio: The sound it good. Especially the noises from the surface on which you are racing. Leave the tarmac for a gravel road and you'll start hearing the rocks hiting the underside of the car. The music gets a little old but you have the XBOX option of selecting your own tracks.
Suggestions: Create a more even progression for the difficulty level. Add more unique tracks not just alterations of previous ones. Online posting of top times (as mentioned by others too). If possible larger support for more cars using XBOX Live. Wire frames aren't bad but physically bumping someone out of the way is better. (Wire frames remind me of old games like Tempest and Star Wars at an arcade not a state of the art machine more than a decade later.) Add the option to make damage have a bigger impact. Similarly make sure roadside obstacles react appropriately when hit. I went from 65 to 0 by hitting a park bench, not realistic at all. Light posts should fall down. Lastly, I got an occasional error message implying that my game disc was dirty which displayed only when the image of an unlocked item was being brought up for display on the screen. Fix that if others have also encountered it. My disc is spotless not even a fingerprint. Otherwise AWESOME job. I'd been waiting for this one for months and wasn't dissappointed.
Overall Score: 10.0 / 10



Gameplay: Gameplay is fantastic. Jump slash, decapitate, spin, kick all in 2 seconds time. Great fighting capability. Unfortunately, your character often fights in areas and against enemies that are hidden from view either by items on screen or simply off screen altogether. I don't have any problem with the respawning of nearly unlimited enemies. This is what the game is about. Slice 'em up, take 'em down. The most agravating issue is the right thumbstick. Why can't developers just admit that Halo NAILED the perfect controller configuration and copy them!
Graphics: Visuals are fantastic. They really shine during the fight scenes when the effects are flying all over the place. Sometimes when pulling complicated moves I even have a hard time keeping up with my character's position. That fast that smooth!
Audio: Sound either works or doesn't. Since it didn't stand out as bad they got it right. If you don't notice the sound of a game it works.
Suggestions: Admit that Halo has the best controller configuration and copy them. Get the game character out of narrow spaces more often. Halo, Morrowind and Ghost Recon are fun because there is some much area to cover. Don't resort to run down this hall or that cave, its a crutch. Get outside of that box. XBOX can handle it. Too bad the majority of games out for the initial XBOX don't even remotely challenge the system's capabilities. You (the developers) are letting gamers down. XBOX raised the bar. Can you reach it or are you still programming Donkey Kong emulators? Ninja G. is great but not blow me away at all.
Overall Score: 8.0 / 10



Gameplay: Typical set up thumbstick swing control but significantly more sensitive for timing and aim than others. Putting is much more realistic than other golf games with rim outs, near misses and quite realistic slope effects on your shot.
Graphics: Excellent. Aside from the character models that are somewhat bland the courses are great. The green of the grass is more natural looking than the artificial look of the courses in Tiger Woods. You ball rolling on the green is fantastically displayed as the logo flips past with each revolution of the roll. Shot cameras are sufficiently varied to keep you from getting bored. One of the nice options is the letterbox view without the display items. pretty cool just your player and the course. Nice touch.
Audio: Sound in golf, no screaming race engines, no guns firing, no explosions. Though it would have been hard to screw up golf sounds it is good to know that Links gets it right.
Suggestions: More courses - More indepth customization - More single player game modes - XBOX Live to PC Links crossplatform compatability (really open up the playing field if possible) - User based course creation and distribution FREE on XBOX Live or disc - more, more, more
Overall Score: 9.0 / 10



Gameplay: Hard, but if it was easy would you be interested? Puzzles are challenging but nothing you haven't experienced before in Tomb Raider. A good example of the difficulty level are the vultures that you'll face. They attack you from above but you have no ranged attack or up swing with the sword. Unless you count a three button/three swing combo ending in a vertical slash a air attack. You won't be able to hit the vulture until it hits you first. Then you'll only get a shot it if it doesn't knock you off of a ledge first. Oh well rewind and try again. Another issue I can't stand with games are the camera angles. This disease of the next gen third person video games strikes again. Try starting a major battle stage with a view of your character from the front with his back to a closed door and four enemies coming at him from just off screen. You'll know it when it happens to you. I can't criticize to much as this is a problem with many games like P-o-P. The game is fast paced which is a nice change and the story is good too, not something that can be said for many games.
Graphics: EXCELLENT when not noticing the camera angle issues. Very detailed very large areas(levels). The sections are continuous from one to the next with no noticable load times. Props for the integration of loading to the save process after each major save section is completed. You'll never get the 20 second let down while the next area loads. Ubisoft is one of the few games development groups who are really taking advantage of the power of the next gen consoles. I just wish other developers were as fowardly focused. I don't like the idea that the next generation of consoles is being planned and we have bare begun to get games that exploit the capabilites of the machines that are out now, primarily the Xbox. (enough of my soapbox)
Audio: Sounds are great right down to the clap of our characters hands when he runs into a wall. As if written in other posts the best sounds are the ones that work and you don't notice them. This game is perfect at creating the right background to the action.
Suggestions: Find a way to fix the camera angle issues if your can. Don't deliberately make a game overly difficult or at least add a difficulty level selector and leave the choice up to the gamers. Keep up the innovation. Your group is hitting home run after home run lately with game releases.
Overall Score: 8.0 / 10



Gameplay: The fighting itself is Fantastic. I know I complained a lot in my overall comments but as far as mechanics and combos go this is the best. I tend to use the faster characters. Float like a butterfly, sting like a bee, you know. Plenty of weapons to choose from but I really didn't get the point of hunting just for an eighth type of sword for a character. Let's fight already and not worry about whose Schwartz is better. (Spaceballs reference for those youngsters who haven't see the movie.) Gameplay was excellent I just wanted more especially online.
Graphics: Graphics are phenominal in this game. No better than that. Characters move flawlessly without any visible polygon seems etc. to distract you. Infact the visuals were so good that the jello effect on Voldo's hips really was disturbing. A+ graphics on the XBOX I assume similar effects were achieved on the other systems but I can see how they could compare when considering XBOX's power.
Audio: Sound is so-so. In a fighting game you need two sounds, the weapon and the hit, that is all. An occasional gasp or weaze is good too. Nothing to impressive here. Sufficient is fine.
Suggestions: More gameplay and online capability. The first online game for XBOX live with this kind of detail and fighting gameplay will be a smash. To bad thats not going to be your game, Namco. Stop using the crutch of climb the fighting ladder. We've seen enough of that. Lastly, lose the land mine mission/story - that was practically impossible (just a personal wish here).
Overall Score: 8.0 / 10



Gameplay: The controls are very detailed. Players will need to learn a large number of menus to control their party. This is especially true during combat. It takes a major effort to control three characters at the same time when attacking a group a Gam' Guards. You'll understand when a member of your party goes down quick in a battle. RPG fans especially those who've played games on the PC shouldn't have any trouble with it. Others may take a while (2-4 hours) before getting the hang of it. The only real problem I have seen so far is that the sections of individual levels are somewhat small. My point is simply that I haven't gotten a major feel for exploring yet which seems like a significant priority for a RPG. (Keep in mind however that I'm tainted by the freedom offered in ES3:Morrowind AND I haven't left Taris in KOTOR so I could be prejudging here.) Another issue that I am starting to adapt to is the fact that party characters which are being generically controlled by the system tend to be foolish when approaching a battle. Although it doesn't matter significantly with a turn based system it is still aggravating to what one character race right up to an enemy with a sword. At least make the enemy come to them. Otherwise the gameplay is great offering intense detail into the RPG background workings of the game such as attack scores and defense scores in battle. Diehard RPG fans will love this aspect, BioWare didn't forget these gamers in this release. Non-Diehard RPG fans can skip right past these details using the automated level up information and ingoring the turn based record- keeping. Essentially, the level of RPG experience depends on the desired depth of the player which means it is perfect! I highly recommend following the in-game suggestion to shut off subtitles which makes the large number of cut scenes more interesting and less of an intrusion into the game play.
Graphics: I will agree that the graphics didn't blow me away. However, references comparing them to PS1 quality are a joke. This reference was probably made in relation to the character models. The graphics processing has been devoted to creating a moving world to investigate. Think of it this way. If you have a limited number of Polygons and you create 2 characters in a fighting game versus the 20 that are present in a RPG city building, well you do the math. I'm not trying to turn this into a lesson on word problems. It is an unfortunate necessity to sacrifice some graphic quality to allow space for more game activity. Otherwise the graphics are fine. The in game movies look spectacular. Any STAR WARS fan will love the opening sequence. I was ready to break out some popcorn afterward and watch the trilogy again.
Audio: Sounds are hard to review since good sounds are not noticible they just go along with the game like they should simply be there. This is exactly what happens during the KOTOR. Once I noticed, while playing a part in a Cantina scene, that the dishes rattling made me think someone was in my kitchen that when I decided that the sounds were excellent. The only criticism I have of the sound in the music tracks. Thought fantastically STAR WARS they tend to stop and start irregularly. If I'm going to hear music while scrolling though a menu I should hear it all the time not on and off after the track finishes.
Suggestions: Added exploration. Try to avoid linear story progression. If I am going to play the role of a character I want to be forced to discover not just go where so-and-so instructed me. Give me more control over party character actions that I am not directly manipulating during battle. Don't make them run foolishly into a battle with multiple enemies even if the turn based combat makes this unimportant. Swords don't hit characters who aren't nearby. Otherwise this was worth the $$ which I can't say for 90+% of games that are released.
Overall Score: 10.0 / 10



The game is expansive. How Bethesda Software pulled this off is beyond me but M:ES3 has essentially a huge island country to explore. But it is more than a hack and slash D&D type of exploration. Fights with creatures are realtime action based (not turn based like Final Fantasy). The fights are not fast and furious like Halo by any means but they are not staged like many RPGs. That said the real power of Morrowind is the scope of the world and the story. This is a real journey versus a set number of cut scenes to get you into the next shoot 'em up stage ala Max Payne. You pick what kind of character you want to be and do what you want. Ignoring the storyline is fine but your actions have consequences either way.
I wrote this review because to date, with the possible exception of Halo, M:ES3 has been the most involving interesting and addictive game I have played.
Who should get this game? ALL RPG fans and those who haven't tried an RPG but are interested in trying one. This game is so close to what a real RPG game should be with its depth and character development specialization anyone who tries another RPG will not get the best first experience however other RPG games may be a let down after M:ES3.
Why get it? Simple it's a fantastic game and now it has joined the XBOX Platinum Hits Collection ($19.99 US). This game will provide you with hours of gameplay. I have beaten several other games in the midst of playing M:ES3 off an on each week.
What's not to like about the game? Actually there are some things that could be improved in future ES games. Occasionally the game will lock up on you like a PC game will. Sometimes the other characters in the game will react in a glitch-like manner. (Bird-like creature flapping their wings trying to fly straight into a hill etc.) These types of glitches are still somewhat commonplace in many next gen games. The game is relatively slow paced which will not interest many instant gratification gaming fans. (You won't simply start the game and blast everything that moves. Actually when you first start even a rat will be a tough enemy.) The game will take a long time to finish even if you don't stray from the story line. Some gamers won't be interested in finishing the game if they don't truly enjoy the RPG experience.
Bottom line if you have ever enjoyed a RPG game get this game. If you have tried an RPG game and hated it you should probably pass on M:ES3 (at you own loss).
Gameplay: The sheer immense size of the world that you can roam is amazing in the game. You can walk from one coast of the island to the other. Although this will take you 30 minutes or longer with random fighting of creatures along the way. If you feel like swimming around the whole island, do it. Take as much time exploring as you wish. No console game has every offered this much gaming freedom to my knowledge. The hard part is deciding what to do. As a gamer it could take a while to get used to a non-linear gameplay format. Although the storyline is essentially linear you don't have to participate in it unless you chose that path. The only drawback to the gameplay is the less than "Halo exciting" fighting. If the developers can create future games with heart pounding battles and with the immense size of Morrowind watch out!
Graphics: Most of the visuals in the game are excellent but to compensate for the regularly changing environments gamers will notice unusual fade-in processing of distant objects when exporing open spaces. It is rarely distracting after you get used to the effect and it keeps the game from having to use "loading" sections.
Audio: There isn't a whole lot to say about the Sound of M:ES3. It is an RPG so you will hear custom music to effect the "mood" of different situations. The game does not allow the use of saved MP3 tracks during gameplay. Overall the sound of the game is above average but not mind blowing.
Suggestions: 1)Improve excitement level of battles in future releases of the Elder Scroll's series.
2)Possible XBox Live ascpect or online based game. At least allow for online download of additional "Expansion Packs" like those offer to the PC gamers.
3)Create more expansive cities in future games.
4)Add more creature variety to help the game stay interesting after hours and hour and hour of gameplay.
Overall Score: 10.0 / 10
