RollerCoaster Tycoon (Original Xbox) by Atari



RollerCoaster Tycoon (Xbox) by Atari Box Art




North Amercian Release Date: March 18, 2003.

Region(s) Released: North America, Europe

High Definition Resolutions Supported: 480p
System Link Support: No

Average Overall Score:
6.50 / 10
65.0%


There are just some games that you know exactly what to expect when you buy them (The Sims, Crash Bandicoot), and there is little room for surprises. Well, Roller Coaster Tycoon is one of those games. If you enjoy games like Sim City, Zoo Tycoon, etc."

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Description

It’s the game loved by millions that lets you design, build and manage the thrill park of your dreams. Start from scratch or take on the challenges of an existing park. Create your own roller coasters! Add profitable shops, colorful landscaping and the most outrageous thrill rides imaginable! It’s totally addictive and totally up to you! Perfect for novices and experts alike!

Screenshots

Friday, December 17, 2004

User Reviews

Score: 65
Overall User Average: 6.20 / 10 (65.0%)
Gameplay User Average: 5.00 / 10
Graphics User Average: 5.40 / 10
Sound User Average: 6.60 / 10
The Jackal
Date reviewed: June 5, 2005.

Overall: This is an alright game but in my opinion it belongs on the PC. It really doesn't scream Xbox to me and isn't the kinda game I want to put in and play and do nothing else. Computer is fine to pass the time but doesn't belong on the Xbox.
Gameplay: Not much for gameplay I don't think. It's just non stop fixing things and making things work. I'd rather at times everything worked for awhile so I could just watch rather than something going wrong every 5 seconds so I have to fix it. It makes the game harder to enjoy.
Graphics: Visually it's ok. Nothing out of this world really. Just your basic sim style game with a lot going on in the surroundings. It suits its purpose but isn't amazing.
Sound: Sound is ok. They do a good job making it sound like an amusement park should sound. Ie. walking around and encountering different noises all the time like people talking, different rides, etc.
Suggestions: I'd leave the sim games to the PC. It doesn't belong on the Xbox. And if you do insist on putting it on add something neat like being able to walk through the theme park in a first person mode and go on rides or something.


Overall: 60 %
Gameplay: 60 %
Graphics: 60 %
Sound: 80 %

Blind-RazoR
Date reviewed: November 5, 2003.

Overall: He got the game because he gets every game, and I was hoping for a game like the PC version. It was an ok game that is not quite the PC version, but it is an average game.
Gameplay: It is fun to build your own entertainment park but it gets boring really quick and I was thinking this game would be better then it was. And this game needs to have the mouse and keyboard.
Graphics: Good graphics, not to out of date. but nothing spectacular so it is another average game. I am not sure this was a good port.
Sound: The sound of an amusement park is always a bad thing. Screaming kids and screaming people from the rides.


Overall: 50 %
Gameplay: 40 %
Graphics: 50 %
Sound: 50 %

Buddymudd
Date reviewed: November 5, 2003.

Overall: This is a good game to have in in ones collection. RCT is fun and and provides a different type of pace than any other CONSOLE game offers. For those who enjoy building rides and creating a dream park this game is worth the $30
I think you wouldn't get sick of this game ever because its the type of game you only play when you are in the RCT mood, then of course its hard to put down until you've gotten everything just the way you want it.
Not too mention, not being crouched over a computer keyboard while you madly scroll the mouse across the screen attending to your park. Playing this game while sitting on your couch on a nice big TV is way better than the wrists cramped, eyes blurry PC experience.
Gameplay: Open a park and keep your customers happy. The game pust you in charge of absolutely everything from where people walk to what the person looks like whos cleaning the puke off the sidewalk after someone gets off one of your rides.
Graphics: Visualls speaking it gets the job done. This is not a game where the focus is on stellar water physics or any thing like that, it shows the park, the rides, the people. True its no beauty but the gameplay is such that its not neccesary.
Sound: Overall...its good enouph, just like the grafix but its pretty cool the way different sounds take over as you move throught your park.
Suggestions: Gameplay wise a first person view as a customer being able to ride the rides you create would be SWEET!
If you make another, completely re-do everything visually so that it can stand proudly next to today's next-gen games. Audio wise add customizable soundtracks for rides.


Overall: 70 %
Gameplay: 60 %
Graphics: 40 %
Sound: 60 %

Lord Vivic
Date reviewed: September 14, 2003.

Overall: This was a pidifull game.What all you do is build rollercoasters and stuff,for hours at a time.It sounds like a bunch of bull to me.
Gameplay: The gameplay was like a big joke.Man,you might as well look at a tv that has been turned off all day.
Graphics: The visuals....were well sucky.The rollercoasters were so large that to see them youwere at almost a birds eye vew of the park.Which left for some bad graphics.
Sound: The sound in the game was the best thing in this game,even thogh it wasn't even to the best of expectations.


Overall: 50 %
Gameplay: 20 %
Graphics: 40 %
Sound: 70 %

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