NEWS - Thursday, May 15, 2003


Batman : Rise Of Sin Tzu Interview

Q&A Project: Batman : Rise Of Sin Tzu Name: Benoit Galarneau Title: Producer Date: March 27, 2003 1) What is your role on the project? As a producer, I create and manage an environment where all the talented team members are able to give the best of themselves. It starts by hiring those people and setting the framework, the resources, the timeline and the clear goals inside which they’ll be able to create the best game. 2) What other projects have you worked on? 1999 : Playmobil - Hype the Time Quest on PC 2000 : Donald Duck - Goin’ Quackers on PS2 2001-2002 : Work as content manager on many in-house developments 3) What are some of your inspirations for your work on the project? We wanted a "pick and play game", inspired from the arcade world. We wanted to kick some ass and double the fun with a cooperative multiplayer feature. There are not many multiplayer games out there while everybody enjoys them. Working with the full franchise of Batman was the perfect match. Batman is the king of martial arts and all his buddies are all skilled fighter. We looked at other games for some inspiration, some recent (DMC, Lord of the Rings) some older (Double dragon, Street of Rage) but in all case, we had something they didn’t have: the gadgets. We found ways to turn all gadgets into potential weapons. This brings a lot to Batman. 4) How do you feel the project will differentiate itself from other PS2 games? Batman - Rise of Sin Tzu as many features that are either exclusive or atypical from today’s game. We have developed a never-seen before particle system that interacts with any moving characters. When Batman walks into a layer of fog, on the docks of Gotham let say, the fog is pushed away and swirls like if would in real life. Same applies for the dust that is visible in the light cones. It allows us to create a unique ambiance that is so typical of the Batman universe. Also, having 4 controllable characters is a great feature of the game : Batman, Robin, Nightwing and Batgirl can all be played with. Being allowed to play multiplayer is a feature that we do not see enough in games. In Batman - Rise of Sin Tzu, 2 players can pick up their favourite character and team up to beat the Mastermind of the story: Sin Tzu. Sin Tzu is another exclusivity of the game. He is new villain in the Batman mythology. Sin Tzu was created by Jim Lee who is a well know creator in the comic industry. Sin Tzu is brilliant and mean, beware. 5) What problems have you encountered during the development of Batman - Rise of Sin Tzu? We have a new character, Sin Tzu that had to be thought out from scratch. The scriptwriter gave him a personality and Jim Lee gave him a look. It was now up to the development team to animate him and mainly, turned in into a gameplay. The challenge was great. We managed to turn an idea into a reality in less than a few months. The relation between Ubi and DC was very tight and efficient. 6) What techniques used in the development process are you particularly proud of. Did you innovate in any way? We build tools that give the power to the designers. Every event and every interactive element of the game can be balanced and tweaked by the levels and game designers without any programmer interference. Moreover, those tools allow micro balance of the gameplay as well as macro balanced of the whole game. That is really about giving the power to the designers. The interactive fog mention earlier is another feature we couldn’t live without. It is truly amazing. 7) How would you describe the game in your own words? The most fun Batman game ever. No joke.
Source: http://www.xboxaddict.com/

Site Statistics

Registered Members: 81,226
Forum Posts: 725,969
Xbox One Titles: 6,502
Xbox 360 Titles: 1,086
Xbox 360 Kinect Titles: 95
Xbox 360 Arcade Titles: 586
Original Xbox Titles: 987
Staff Reviews: 2,613
Member Reviews: 10,339
News Articles: 16,557
Screenshots: 39,574
Xbox 360 Achievements: 45,112
Xbox 360 Faceplates: 2,016
Cheat Codes: 1,706

Latest News

Bulwark: Evolution Out Now on Consoles

Bulwark: Evolution Out Now on ConsolesThis major free update, which has already been successfully launched on Steam, brings a new layer of depth, strategy, and innovative gameplay mechanics to the immersive world of Bulwark: Falconeer Chronicles.


Thrustmaster Unveils T.Flight Hotas One

Thrustmaster Unveils T.Flight Hotas OneThrustmaster’s best-seller is back with a new look featuring the official license of Microsoft Flight Simulator. This complete, precise and easy-to-use hands- on throttle and stick (HOTAS) is the ideal companion for Microsoft Flight Sim 2024







See News Archives

Community Forum Activity

KeyWe Giveaway!
Post by Variation-XBA
0 Replies, 29038 Views

2021: XBA is still here
Post by shrew king
40 Replies, 279557 Views

Watch Dogs: Legion
Post by Nato King
0 Replies, 129588 Views

Xbox Series X or S
Post by Nato King
5 Replies, 147943 Views

Spellbreak Grand Magus Pack (3) and Starter Pack (7) Giveaway!
Post by Variation-XBA
0 Replies, 133949 Views

I pay $ 1000! I search the Element 54 Canadian launch Team signaturen Faceplate
Post by Smill
0 Replies, 158291 Views

Xbox one no signal
Post by debrartin
0 Replies, 147157 Views

do you remember?
Post by SnoochyBoochy
3 Replies, 224235 Views

i haz xbox
Post by SnoochyBoochy
0 Replies, 182040 Views

Claiming the first thread of 2020
Post by Kraft
7 Replies, 271769 Views

Important! I pay $ 1000! I search the Sweden launch and the Element 54 Faceplate
Post by Smill
3 Replies, 152551 Views

Squad Up
Post by samslophead
0 Replies, 265160 Views

TERA Skinned Xbox One X Giveaway!
Post by Variation-XBA
0 Replies, 181900 Views

Starfield Release expectations?
Post by DJ tx
4 Replies, 315515 Views

Issue with Xbox live on Xbox home
Post by rcmpayne
0 Replies, 170473 Views

© 2000-2024 XboxAddict.com - All rights reserved. All trademarks are properties of their respective owners.
Xbox is a registered trademark of Microsoft. XboxAddict.com is not affiliated with Microsoft.

Made in Canada
Site Design by Cameron Graphics