MEMBER PROFILE FOR Radar

Total Reviews: 1
Average Overall Score Given: 8.00000 / 10
Total Forum Posts: 125

Reviews
Turok: Evolution

Overall: Intangibles - The flight sequences add variety to the game, but I prefer the FPS mode by far. It took me a while to figure out that I can climb up moss/ivy branched on the sides of the cliffs and that I could hang from the same material when its stretched across the canyon. I hated getting my a$$ kicked by a troop of baboons. I've worked my way up to getting my a$$ kicked by a T-Rex...I have used the Tech-Bow, Pistol with sniper attachment, bow and club. I'm about to get the shotgun. The weapons thus far have been very fun, especially the tech bow with poison arrows. I can't wait to get the tech bow sniper attachment. Sniping works just like Halo which is a good thing. I'm having a good time with the game. Today I brought it into work. We always play some multiplayer games. I'll let you know how Multiplayer worked out for us later.

Overall Score - 8/10 thus far.

Have questions, ask!


Gameplay: Control - The controls are very tight and responsive. You can fine tune your aiming with both horizontal and vertical controls. They are preset to 5 and the range goes from 1-10. I left mine at 5 for now. There is an autoaim feature which I don't like. Basically if you see two enemies a distance off, aim at the first and pluge him with 2 arrows killing him, the next area shoots off to the other enemy without me having to move my aiming crosshairs. With autoaim off, the game becomes much more challenging. I would have preferred an aim assist like in Halo, something inbetween auto-aim and auto-aim off basically. I'm playing the game through without auto-aim though since that adds a good challenge. The flying scenes were difficult for me at first simply because I was not familiar with the controls. I picked it up quickly and can now skim over the water and fly through canyons without trouble.


Graphics: Graphics - Turok does some things better then Halo, and some things much, much worse. I've only been on outdoor levels thus far, no inside fighting yet. The areas you can walk around in are very large, but you are roped in by a ring of dense plant matter. If you walk into the dense plant matter it doesn't scale well and you run into large 2-D textured plants. Not very impressive. That is the worst graphic glitch, but the rest of the games graphics more then make up for this inconvenience. The land is huge and expansive with no Fog trick needed to limit draw distance. The dinosaurs look fantastic and the ground is bump mapped nicely. My favorite part is the hordes of native creatures wandering over the lands. Birds, many type of monkeys, gazelles, frogs, butterflies, there is always a ton of action on screen. I was surprised at first that my club would become covered with blood after I smacked a few grunt soldiers and dinosaurs with it. Nice effect. The waterfalls, rainbow effect, and flying scenes are very nice. I'd rate this game an 8 for graphics.

Audio: Sound - The sound effects are really well done. The rushing waterfall, the shotgun pellets slapping against rock, the bullets ricocheting through the canyons. Even the voices of the enemy's is well done. (although I don't know how they learned to speak english...)


Suggestions: System Link!

Overall Score: 8.0 / 10

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