V-Rally 3 (Original Xbox) by Atari



V-Rally 3 (Xbox) by Atari Box Art




North Amercian Release Date: March 25, 2003.

Region(s) Released: North America, Europe

High Definition Resolutions Supported: 480p
System Link Support: No

Average Overall Score:
7.50 / 10
75.0%


The best way to describe V-Rally 3 is Sega GT meets Rally Sport Challenge. Although, I?m not ready to crown it king of the XBOX Rally Racers, VR3 solidly holds second place, In my opinion, in this XBOX category."

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Description

Strap yourself in for the most intense and lifelike rally racing you ve ever experienced. Introducing V-Rally"! 3 - the next evolution in the leading rally racing franchise. Everything about V-Rally 3, from the highly detailed cars to the meticulously handcrafted tracks, creates unprecedented racing realism. All of the most coveted rally cars on today' s circuit are included, and you can completely customize each one. Scurrying spectators and deforming car parts help make your track environments come alive as never before. And a new collision engine and physics model let you feel what its like to be a bona fide pro rally driver, racing on the edge. V-Rally 3...It leaves everything else in the dust!

Screenshots

Friday, December 17, 2004

Cheat Codes

      Stretched Cars
Enter Gonzales SPEEDY as First name, and then last name.
      Smashed Cars
Enter 25121975 PILOU as First name, and then last name.
      Small Cars/High-Pitched Commentary
Enter PALACH as a last name only.
      Small Cars
Enter 01041977 BIGJIM as First name, and then last name.
      Realistic Physics
Enter WHEEL REAL as First name, and then last name.
      Jelly Cars
Enter 07121974 FERGUS as First name, and then last name.
      Floating Cars
Enter 210741974 MARTY as First name, and then last name.
      Flat Cars
Enter 21051975 PTITDAV as First name, and then last name.

User Reviews

Score: 75
Overall User Average: 7.00 / 10 (75.0%)
Gameplay User Average: 7.00 / 10
Graphics User Average: 8.00 / 10
Sound User Average: 7.00 / 10
turboo2u
Date reviewed: November 5, 2003.

Overall: Again, another title that is virtually unplayable when used with a wheel. The box clearly states that it accepsts wheels
Gameplay: Again, game play is nil because the cars can't be controlled with any degree a !&%$@#* en with a steering wheel.
Graphics: The graphics are quite good, especially with the support of Progressive scan nativr to this game. (480p)
Sound: the sound is alright but who cares when you will never ever play this game again. I need to get to 100!
Suggestions: For the life of all X-box players, make racing sims that work well with a wheel! The ONLY sim really worth owning if you want to use a wheel is the venerable Rallisport Challenge. I'm getting sick of getting ripped off with these racing sims that can't be played with a wheel!


Overall: 20 %
Gameplay: 20 %
Graphics: 80 %
Sound: 50 %

lnin0
Date reviewed: April 3, 2003.

Overall: While it may not top RSC's graphic power or CMR3 physics might it puts together a complete package short of none and delievers the most rounded and satisfying rally simulation on the Xbox. With several gameplay modes, lead by an extensive and immersive career mode, impressive graphics and animations, a multitude of damageable cars and courses V-Rally will keep WRC fans entrenched in their own careers for a while.
Gameplay: V-Rally 3 takes a slightly different approach to rallying than it predasesors; putting more of an emphasis on the career mode and less on arcade racing. For rally fans and Xbox owners this is a welcome change. The heart of V-Rally 3 is its extensive and well rounded career mode. You start by creating a driver and then vying for contracts with 1.6L manufacturers. Once settled into a deal your driver will race the 1.6L season (4 rallies/5 stages each - 2 service areas). Depending on your skills you maybe get new offers each year to move up but it will take a championship win to get any notice from the 2.0L manufacturers. Until then you will have opportunities to move up through the 1.6L ranks to better teams. Each team is broken has a few variables that will affect repair times and car reliability. Your car will take on damage and depending on your team it may have some drastic effects on your ride and be too much to repair at the service area. Most of these details are conducted in your office on a computer via email.

Handling will take some getting used to as the controls are very sensative, but once you settle in you will find the cars have a nice feel to them. The cars fly in V-Rally and if you stray onto the roadside you not only have to contend with trees but also a very bouncy ride. Some may find this unrealstic but if you are going 150kph and take to the bumpy grass your going to get bounced around in that car. This game tends to be about pushing the limit and hitting all your lines. The tracks are wide and while roadside objects are a large hazzard it seems to be much less of an emphasis than in some other sims that seem to set on lining the narrow roadside with objects. You have to go pretty far off course to get reset back on the track in V-Rally 3 but it is possible as they don't opt to tunnel you in with the wall of trees everyplace. However, you can go off a cliff, as I did once in the very rilable 206, and be forced to retire.

The pacing is nice in the career mode and even though I felt like an expert in the 1.6L cars I was put back in place once I moved to the 2.0L series (which adds 2 rallies to the season for a total of 6). All totalled there are 6 countries with 4 stages each. However, each stage can have different weather and also will be run in reverse so you never feel like stuff is always repeating.

There are two other modes in the game, single stage and challenges that can each be played by 1-4 players although it opts to pass the same controller around. Stage races are just that and you unlike the countries in order with each stage getting a little tougher than the last. Once you unlock all 4 you are given the reverse courses with different weather to unlock. Challenges are like mini rallies. Sometimes in a preselected car and usually mixing up stages from all the countries. These are nice in multiplayer because they act as little rallies amounst your friends. Once they are all unlocked you have the option to build your own challenges.

Graphics: The stages in V-Rally 3 are on pace if not surpasing CMR3 but probably short of what the Xbox can do. Frame rates fly but there are a few pop-ups here and there but nothing distracting. V-Rally 3 tends to have a brigher pallet than Colin and the devs did a better job of cleaning up the textures for the Xbox as everthing is nice and crisp. The stages really set themselves apart from Colin with all sorts of animations - everything from storm clouds, animals, fans, snowmobilers, trains and helicopters are animated bringing the stages to life. You can also smash up most of the roadside object like fences and if you shake a tree hard enough you will get sprayed with falling leaves. Raindrops can be seen splashing in puddles and your car kicks up leaves, mud and dust. Each stages has tons of fans and other objects parked along the road, and while many fans are cutouts there are quite a few animations spread out among them. The fans can be found concentrated near the start and finish and also only better parts of the course just like in real-life, and unlike in Colin which took place in a pretty spectator free world.

Cars in V-Rally are good looking but probably not the best things seen on the Xbox. There is a good selection of 1.6 and 2.0 cars including all the WRC cars of the past year with the exception of Skoda. There are also a few unlockable cars which are mostly 1999-2000 WRC cars. In the preview screens you can zoom and turn all about your car. You can even use the right stick to open trunks, hoods and doors and see a lot of nice interior details. The damage system is well done as well and actaully something I prefer to Colin. The crashes themselves look more spectaular in Colin because they tend to have little pieces flying off but the visualization in VR3 is more realistic. In Colin you would get a wobble and then an entire panel would fall off. No so in VR3 with the exception of the bumpers. Your parts get bent, tore and mangled in a convincing manner. The interior view is nicely done with a dirt collecting windscreen that gets very smeared by whipers and is very hard to drive from. It doens't seem to give as good a view as Colin's in-car view and while the weather effects are good they don't match Colin's outstanding effects. I prefer the hood view in VR3.

Menus are slick and fast. You can view everything from stage times to overall time to manufacture points with the click of a botton. The rally layout can be viewed at a glance as well. There are a few cut scenes to keep it interesting but the graphics do look a little rustic in these.

Replays cannot be saved but sure look impressive. You get a wide range of controlls including a half dozen or more camera views including a tv view and my personal favorite the Heli-Cam. Just like footage from TV the helicam flys above the treeline following the action below, never cutting from one spot to another but flying along like a real heli-cam occasionally loosing the action behind trees or in tunnels.
Sound: No custom sound tracks and no in race music. Menus have some english sounding techno stuff playing in the background but the stages themselves are reduced to a roaring engine and a co-driver just like it should be. Co-driver sounds good but not as nice as CMR3's Grist. I drive without visual arrows and haven't known him to miss a queue yet although I have got him mad enough at me to get bleeped on occasion. Engines, turbos and backfires all sound good. Gravel and other trackside noises are present but sometimes too loud...but possibly done that way for feedback.

Suggestions: Tweak handling a bit to be more realistic or offer optional setting. More stages overall. More stages per rally. Option to set damage to be highly realistic. Harness the power of the Xbox. Otherwise great direction for this game. Love everything about it. Colin who?


Overall: 100 %
Gameplay: 100 %
Graphics: 80 %
Sound: 80 %

Grizpin
Date reviewed: March 30, 2003.

Overall: First impressions for this title are very good. It has alot of depth, nice graphics, decent audio, and alot of fun gameplay. All together, a well rounded package. I have not played Colin McRae Rally so I can not compare it with that title. But from what I read about CMR, I wasn't looking to be tied to one team for my career mode game. I decided V-Rally would be worth a look, based on PS2 reviews. I'm glad I did.
Gameplay: V-Rally mode with multiple seasons is where the game stands out. You start racing in the 1.6L competition and after success in that area you work your way up to the 2.0L class. Multiple sponsors will offer you trials to qualify for thier teams. If you do well you will even get offers during the season to jump teams. Career stats are saved and you can access them at any time. You can resign with your previous team at the end of a season or pick up a new sponsor. There are 6 regions with 4 tracks each. The tracks are long and the ones I've raced on are very challenging. I can't wait to try them all out. The cars handle similar to any rally game with the standard power slides, jumps, and spin outs. There is a multiplayer mode for 4 players in which each player races seperately to beat the others time. I knocked off a half point for this since I would have enjoyed racing at least one friend side by side. Even though rally racing isn't setup like that it would still be fun. I play solo for the most part so it doesn't bother me too much.
Graphics: I won't say it's the Halo of racing but it does a fine job. The graphics look sharp and reflect the enviornment the tracks are set in. I.E. Africa looks like Africa. I saw some type of birds running across the road in Africa and a horse running along side a fence next to the road in England I believe. The game is also HDTV capable (wish I had one). The helicopter view during replay is nice. My favorite driving view in the game is from behind the wheel. The realism factor doubled when I pleasantly discovered this view. It can be very disorienting driving from this view, but !&%$@#* it's realistic. Dirt, rain and snow build up on your windshield and your wipers work to clear your view. Depending on time of day, the sun will play a factor in visibility. Damage occurs to your vehicle and you will lose bumpers, headlights and tail lights. I haven't lost a windshield yet but they have cracked on me (adding to the realism of having to see through a dirty windshield which is also cracked).
Sound: Your standard whining rally engines. They are distinct for each vehicle. Wether they sound like the real thing, I have no clue. The game doesn't have Dolby Digital but I believe it is in surround. I only have my left, center, and right channels connected but during a replay the car would fade left to right or vice versa. I can't specify any glaring defects or kudos. It gets the job done.
Suggestions: Keep up the good work. Perhaps a V-Rally game developed exclusively for Xbox next year.


Overall: 90 %
Gameplay: 90 %
Graphics: 80 %
Sound: 80 %

V-Rally 3 News

V-Rally 3 Shipped for the Xbox
Unbelievable Graphics, Deep Franchise Mode Highlight Latest Installment in Hit Series; PS2 Version Crowned "Racing Game of the Year" By IGN.com

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