Bulwark: Evolution Out Now on Consoles
This major free update, which has already been successfully launched on Steam, brings a new layer of depth, strategy, and innovative gameplay mechanics to the immersive world of Bulwark: Falconeer Chronicles.
You begin Dream mode by starting your own car manufacturing plant. You don?t get to decide anything like a location or type of building. Your car builder and you go inside to take a look at the place. Behold, blue prints left over from the previous owner to help you get started on your venture of car design and selling your product by racing. And the blue prints are the biggest beef I have with the game. All of the blue prints are of pre-designed cars that you have no say-so in designing except for the color. You choose a design, and six months later, your car is built. To be able to build better cars you have to race and do well in the races. The higher you place in the races the more sales you get for your car. The more sales, the better the blueprints you get. As you complete races and gain more sales, your factory expands just like any business would. Winning is the key all racing games, big surprise. You also get a test track to test out your cars settings and upgrades from racing. You can only change whether you car drifts or not, the gear ratio and the spoiler setting; low, med, high. Any other change or upgrade is done by your car builder.
Depending on the track and the experience you have will decided what type of car you use and what it looks like. Certain races have different car requirements; Roadster, Sports Car, Super Car. As with most racing titles, you start in the back of the field of cars, which is only 6 counting you. The controls are super simple and fully customizable. The steering reaction is too sensitive for my taste but is manageable. The AI is simple and sometimes either aggressive or just in the way and don?t react to your maneuvers. More than half of the track I didn?t have to use my brakes, I just let off the gas or pumped it. Running into the grass causes you to automatically slow down to a snails pace which is really a pain when trying to pass a car on the inside. Any damage done to your car does not affect your performance and doesn?t really show on the car. Getting hit from behind give you a good boost of speed and can cause you to go out of control and getting hit in the side or hitting someone in the front causes the grass affect. The cars handle well if you know how to drive them and maintain control. You should be able to keep up with the AI and most of the time, finish well if not win.
The concept car models resemble hybrids of automobiles of today while not leaning heavily on the futuristic side. There are damage models for each of the concepts, but the damage is hardly noticeable and are poorly done.
This major free update, which has already been successfully launched on Steam, brings a new layer of depth, strategy, and innovative gameplay mechanics to the immersive world of Bulwark: Falconeer Chronicles.
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