STAFF REVIEW of Blood Wake (Xbox)


Tuesday, February 19, 2002.
by Underdog

Blood Wake Box art Ahoy there land lovers, grab your sea legs and lets take a dip into the
waters of Stormfront Studios? Blood Wake where you assume the role of Shoa Kai, a young whipper snapper who during a routine recon mission is lost at sea. After drifting for days and getting one hell of a sunburn, Shoa is picked up by Lord Zeng who just happens to be with the Shadow Clan, an informal group of raiders, who are out to find fortune and infamy. Zeng makes a deal with Shoa that he can't refuse, either join him and his crew to destroy his enemies or make like Tom Hanks and keep drifting.
To make a longer game, Shoa hooks up with the Shadow Clan to help in the
effort of taking over the Dragon Sea by destroying Zeng's foes the Jade Kingdom and
The Iron Empire. Now that Shoa is in, he must prove his keep by impressing his fellow
peeps and Lord Zeng while trying also to move up in the ranks and finding out who
was the corperte who left your !&%$@#* to bake at sea.

Before we go on to the game play of Blood Wake, I have to be up front with you fine people, I literally had no idea what the story was about until I read the manual. To put it nicely Blood Wake uses the worst way to tell a story. To cut on perhaps production costs, there are no cut scenes to help the story along but instead the use of still sketches of the characters with voice-overs, which quickly became boring and dull, are used at the beginning and ending of each level. Let?s be honest, there is NO single player story. It?s a deathmatch game people. The single player experience is a thrown together story to setup the different missions to familiarize you with the boats and how to deathmatch on water. To save from being bored I would just click past all that mess and jump back into the action. Now that I feel better getting that off my chest, lets talk about the game play.



I must give Stormfront Studios kudos for doing a fine job in the game play
department. What they did with the water would make a physics major go home and smack his momma, it?s that good people. In BloodWake the water plays a big factor, it can make or break your efforts in completing a level, and let?s face it, this is a boat game, if you were to play on blocky, unrealistic water it wouldn?t even begin to offer a glimpse of realism let alone a challenge. Once you play Blood Wake you'll see what I'm talking about. It can be smooth sailing with gentle lapping ripples of water gently brushing the side of your vessel, then before you know it all hell breaks loose, swells engulf the bow of your boat and bullets shoot down ducks instead of sinking ships. When enemy boats begin bearing down on you, the pond becomes a full scale ocean with drops and swells that rock and dip your boat making it difficult to maneuver, which adds realism to the game.

The controls for Blood Wake are very responsive and with 3 different kinds
of control settings to choose from, you can find one that is comfortable for you, but it
would have been nice to have an option to customize the controller the way you
like. The controls for the game itself has one analog thumb stick controlling the
direction of the boat while the other thumb stick controls your camera. Your trigger
buttons fire your first and secondary weapons and the face buttons are there for
turbo, switching weapons, moving or deleting your HUD, changing view and radar
zoom. While playing the game you have the choice of playing 3 difficulty levels
which are Ensign, Captain and Admiral? A little FYI, you can't raise the difficulty
until you have mastered the pervious level on a harder setting. So if you have the
gonads to crank it up to Admiral, you'll be amazed as to see how many enemy boats will
appear with "captains" hell bent on blowing you out of the water and it will be an
easy task for them too, because as you go higher in difficulty the more your boat is
easily damaged. Don't fear if you take some damage or run out of your secondary
weapon the game developers were kind enough to add the feature that when you destroy an enemy ship they might just leave you a power-up or two. One is for repairs towards
your boat and the other one is ammo for your secondary weapon. Luckily your
primary weapon doesn't run out of ammo, but if not careful can over heat and
decrease the rate of fire that you are dishing out to passing boats which
can be a very bad thing.



Like I said before the water in this game is amazing, as of right now you can't get any better than that. Another thing that was done very well visually were the boats. The developers really took their time and put a lot of detail in them, from the chain gun spitting out shells, to all the moving parts that came into play as your boat changed weapons. The surroundings weren't too bad, nothing to write home about, just some rocks and some buildings spread out through the game.


The sound in Blood Wake wasn't over the top, but it will do. I mean this is your average shoot everything that is shooting at you game. So through out you have your chain gun blaring, some explosions, sounds of the water hitting your boat, and me cursing like a sailor as I watch my boat get riddled with bullets!. Soundtrack wise, the little Asian music gets old fast and it would have been nice to add your own music.


Suggestions:
Please add some animated cut screens to help pull us into the story. Let us play our own music while we are kicking some pirate ass.


Overall: 8.0 / 10
Gameplay: 10.0 / 10
Visuals: 8.0 / 10
Sound: 6.0 / 10

Comments

Site Statistics

Registered Members: 80,946
Forum Posts: 725,969
Xbox One Titles: 6,507
Xbox 360 Titles: 1,086
Xbox 360 Kinect Titles: 95
Xbox 360 Arcade Titles: 586
Original Xbox Titles: 987
Staff Reviews: 2,602
Member Reviews: 10,339
News Articles: 16,557
Screenshots: 39,499
Xbox 360 Achievements: 45,112
Xbox 360 Faceplates: 2,016
Cheat Codes: 1,706

Latest News

Bulwark: Evolution Out Now on Consoles

Bulwark: Evolution Out Now on ConsolesThis major free update, which has already been successfully launched on Steam, brings a new layer of depth, strategy, and innovative gameplay mechanics to the immersive world of Bulwark: Falconeer Chronicles.


Thrustmaster Unveils T.Flight Hotas One

Thrustmaster Unveils T.Flight Hotas OneThrustmaster’s best-seller is back with a new look featuring the official license of Microsoft Flight Simulator. This complete, precise and easy-to-use hands- on throttle and stick (HOTAS) is the ideal companion for Microsoft Flight Sim 2024







See News Archives

Community Forum Activity

KeyWe Giveaway!
Post by Variation-XBA
0 Replies, 26214 Views

2021: XBA is still here
Post by shrew king
40 Replies, 234693 Views

Watch Dogs: Legion
Post by Nato King
0 Replies, 124826 Views

Xbox Series X or S
Post by Nato King
5 Replies, 142544 Views

Spellbreak Grand Magus Pack (3) and Starter Pack (7) Giveaway!
Post by Variation-XBA
0 Replies, 131285 Views

I pay $ 1000! I search the Element 54 Canadian launch Team signaturen Faceplate
Post by Smill
0 Replies, 153872 Views

Xbox one no signal
Post by debrartin
0 Replies, 143330 Views

do you remember?
Post by SnoochyBoochy
3 Replies, 213390 Views

i haz xbox
Post by SnoochyBoochy
0 Replies, 167175 Views

Claiming the first thread of 2020
Post by Kraft
7 Replies, 263441 Views

Important! I pay $ 1000! I search the Sweden launch and the Element 54 Faceplate
Post by Smill
3 Replies, 149179 Views

Squad Up
Post by samslophead
0 Replies, 253713 Views

TERA Skinned Xbox One X Giveaway!
Post by Variation-XBA
0 Replies, 178954 Views

Starfield Release expectations?
Post by DJ tx
4 Replies, 309302 Views

Issue with Xbox live on Xbox home
Post by rcmpayne
0 Replies, 167242 Views

© 2000-2024 XboxAddict.com - All rights reserved. All trademarks are properties of their respective owners.
Xbox is a registered trademark of Microsoft. XboxAddict.com is not affiliated with Microsoft.

Made in Canada
Site Design by Cameron Graphics