STAFF REVIEW of Gods Will Fall (Xbox One)


Wednesday, March 3, 2021.
by Kirsten Naughton

Gods Will Fall Box art As some may know, I find enjoyment playing a good roguelike title. I find happiness in the adrenaline rush of going after enemies head on with little knowledge of what lurks around the corner, so I guess I'm a bit of a daredevil at heart when gaming. This usually means I take chances I probably shouldn't. Sometimes it pays off royally, though it also tends to leave me with a "You Died" screen more than I'd like to admit. I recently got to play Gods Will Fall by Deep Silver, best known for for games such as Dead Island, Kingdom Come: Deliverance and Maneater. Let's just say I had high hopes for Gods Will Fall and was pretty confident with playing countless hours of Enter the Gungeon and The Binding of Isaac, I figured I'd reign the Queen and I'd take over the Overworld. There may have been a few obstacles along my path to my crown that I didn't foresee though.


The main narrative follows the story of eight warriors washing ashore on an island filled with caves. The main premise of Gods Will Fall is you have to defeat the ten Gods that inhabit the island you washed up on within each cave. Whether or not you can get through each cave and defeat the Gods is questionable though. The eight warriors you are given with each attempt is randomly generated with different health, advantages, disadvantages and weapons. I found I did the best with the spear the most because its range is spot on. There are a variety of weapons that you can choose from that your characters are equipped with such as the spear (long range), axe, sword, mace (extra damage to enemies on the ground), dual mace, dual axe and more. There are some characters that can wield spears and swords as well, but others that can't wield axes and maces, so it will take some time to figure out what suits your playstyle best.

The core idea is that you enter the cave with one of your crew members, and if your crew member falls in the cave another one has to go in and complete it. This process repeats through all of your members, which, I found to be a little difficult at times. If you go through all your “good” characters, going through the caves with your lesser will present a new challenge. If you happen to have a situation where all of your characters die, you start from the very beginning; this is a roguelike after all.


There is one thing that I can't seem to see past and it's the way you learn how to fight in Gods Will Fall. I find that of all things I need to learn, I would need to learn how to fight efficiently. I feel like the tutorial could have been more in depth to help with this. Your movement, regular attack, strong attack and jump are controlled by your face buttons. The whole idea, as I've specified before, was you have to go into caves and defeat the ten Gods on top of the other enemies that inhabit the caves. You'd think that they would explain it a tad better. As someone who understands the importance of parrying, blocking and catching your enemy off guard to kill them, it was a let down to not be given all the tools in the first cave so I could be more prepared.

The caveman-like style mixed with the aesthetic was among one of my favorite aspects of Gods Will Fall. I have come to love the characters themselves, and although they don't talk, I feel like they have enough spunk and liveliness where I enjoy seeing how they react when in battle. Each time you start the game over, the characters have their abilities and stats completely randomized once again. The characters themselves don't talk much but I found I had a pleasant experience knowing that the characters changed every time. That almost eliminates the possibility of gameplay becoming stale. Even though I got through maybe three caves at most, I appreciated the art style as it slightly changed for every cave, especially when it came to the Gods, as they too they are random difficulties. Thankfully, the first cave is rather forgiving, however after that it's up to chance, which can work for or against you.


Overall, Gods Will Fall was a rather decent experience. I won't lie; I wasn't a fan of gameplay in the beginning, most likely due to not being taught enough, and even now I'm not their biggest fan. However, for a player who is looking for something that will not hold your hand at all and drop you in a random cave with a bunch of enemies to kill, rinse and repeat... then Gods Will Fall may be your kind of game. If you are going to go ahead and give Gods Will Fall a try, you'll have to keep an open mind regarding its mechanics. I don't know about Gods falling, but I sure know I fell more than I'd like to admit. Nevertheless, I kept trucking along and trying different approaches. For now, I'll put my spear away and let the others go first.




Overall: 5.8 / 10
Gameplay: 6.0 / 10
Visuals: 7.0 / 10
Sound: 7.0 / 10

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