STAFF REVIEW of Long Gone Days (Xbox One)


Friday, June 28, 2024.
by Peggy Doyle

Long Gone Days Box art The media has a long history of trying to show every aspect of war. War can not be fictionalized easily. Too often media romanticizes the heroics of it or uses strange analogies to highlight the horrors. As someone with strong ties to the military, I am often skeptical of media coverage, specifically entertainment media like movies and video games. I never truly expect realism from games, as we are too often exposed to games like Call of Duty or Battlefield. Still, recently, I was given the opportunity to cover a smaller indie game called Long Gone Days by developer This I Dreamt. I’ll be honest, this has been sitting in my queue for an extraordinarily long time as I didn’t really know if I wanted to dive into a war-themed game, but I’ve finally finished it and I’m ready to share my thoughts. Surprisingly, Long Gone Days is less about the combat and war, and more about how humans are resilient when they come together in the face of adversity. This results in a heartwarming tale that should be experienced, even if the gameplay is a bit of a chore.

You play as Rourke, an aspiring sniper living in the underground world simply called “The Core”. This world is completely separate from the surface world with the majority of the inhabitants having been born into The Core and not knowing any other life. Because of this isolation, the people have been almost brainwashed into one way of thinking because they haven’t been exposed to any other people. Eugene Weisner leads the Core, and he is known as the Father General and leader of the people there. Life in The Core is very minimalistic and luxury food items come in the form of protein shakes. Training is the primary way that people pass the time. The strongest are recruited to liberate the surface world, and Rourke wants to be chosen. The surface is a fictionalized version of modern society with real country names used. There are also multiple languages in the game, I believe three others than English, and this is a narrative choice to show how language barriers can affect how people interact and how miscommunication can create barriers and conflict.


When Sergeant Coyle gets injured, Rourke is called up to Raven Squad to take his place. While his squad mates are skeptical of him, he is tasked with an important first mission of sniping some troublemakers on the surface to make the area safer for the civilians. This is until Rourke discovers this is a false flag mission; The Core are the real invaders, and the so-called troublemakers are just locals trying to live their lives. When his squad commander shoots a child in front of him, Rourke makes a life-changing decision to leave The Core and embarks on a journey to atone for his actions. What follows next is a journey through the psyche of a soldier who was forced to fight for a cause he ultimately doesn’t believe in and how he will now atone for his past.

The morale system is present but underutilized in my opinion. Characters gain morale by helping NPCs and completing side quests. Other than a red negative or a green plus there is no tangible way to know how much morale changes. I’m not entirely sure if it changes the story either, as if it does, it’s not overtly evident. There is a lot of importance placed on your morality in the game, I wish it were clearer how and why it affected decisions and outcomes.


Combat is infrequent and scripted. This was an unusual choice in a game primarily about war. You can avoid conflict at certain times, but it doesn’t really affect the story's outcome either. While there is no XP to grind for combat, you can acquire new skills and equipment as progress the plot. Personally, I would have thought avoiding combat would have resulted in better rewards, given the theme of the game, but at times rewards were only given if you cleared combat missions. Some rewards were also exclusive to particular battles, so if you choose to avoid combat, you will miss out on those rewards.

Turn-based combat lets characters choose between attack, skill, and item options. Items consist primarily of healing but there are a few other items like grenades as well. Not only will the skills each character has affect the combat, but so will their personalities. If you have a character that is new to using firearms, their aim isn’t particularly good, and they are unlikely to be successful in hitting their intended shots. Shoutout to the character who seemed the most like me and didn’t want to fight at all. Their attack options were all items to use for healing etc. instead.

Long Gone Days was made by a team of only three people. I found that hard to believe because it looks and sounds great. The simple pixel art style was enjoyable and was the right choice for this title. Because of this style, they took a game that could have been much heavier in tone if they had chosen a different art style.


The soundtrack is on the quieter side though and sometimes gets lost in the dark topics and combat. But at moments when you are isolated and able to think, it shines in, bringing a sort of tranquillity to the scenes. The combat and visuals show a tremendous amount of detail and care that has gone into the game. The story is ambitious and thought-provoking. However, it takes on too many serious moments without following through on many of them. It’s a case of trying to take on too much at one time. It did give me a lot to think about, but I found myself hoping they would have done more with what they had.

While the main story is about the battles Rourke and his new friends encounter while on the run, there are also some side quests. They are mostly mundane tasks like acquiring medicine and rescuing animals, but they give you some morale and some heartwarming moments.

While Long Gone Days may not be the most engaging RPG I’ve played recently, you would be hard-pressed to find one with as much passion for the subject matter presented. How you feel about the story will likely vary between person to person, but as someone with strong ties to the military, but also being a person who strongly dislikes the thought of war, it spoke to me on a deeper level than I anticipated. I would have liked the combat to be more engaging and some of the topics to be covered in more depth, but overall it was a surprising and ambitious game that I am glad I got to experience.

**Long Gone Days was provided by the publisher and reviewed on an Xbox Series X**




Overall: 7.5 / 10
Gameplay: 7.0 / 10
Visuals: 7.5 / 10
Sound: 7.5 / 10

Comments

Site Statistics

Registered Members: 81,168
Forum Posts: 725,969
Xbox One Titles: 6,502
Xbox 360 Titles: 1,086
Xbox 360 Kinect Titles: 95
Xbox 360 Arcade Titles: 586
Original Xbox Titles: 987
Staff Reviews: 2,612
Member Reviews: 10,339
News Articles: 16,557
Screenshots: 39,558
Xbox 360 Achievements: 45,112
Xbox 360 Faceplates: 2,016
Cheat Codes: 1,706

Latest News

Bulwark: Evolution Out Now on Consoles

Bulwark: Evolution Out Now on ConsolesThis major free update, which has already been successfully launched on Steam, brings a new layer of depth, strategy, and innovative gameplay mechanics to the immersive world of Bulwark: Falconeer Chronicles.


Thrustmaster Unveils T.Flight Hotas One

Thrustmaster Unveils T.Flight Hotas OneThrustmaster’s best-seller is back with a new look featuring the official license of Microsoft Flight Simulator. This complete, precise and easy-to-use hands- on throttle and stick (HOTAS) is the ideal companion for Microsoft Flight Sim 2024







See News Archives

Community Forum Activity

KeyWe Giveaway!
Post by Variation-XBA
0 Replies, 28567 Views

2021: XBA is still here
Post by shrew king
40 Replies, 275763 Views

Watch Dogs: Legion
Post by Nato King
0 Replies, 128864 Views

Xbox Series X or S
Post by Nato King
5 Replies, 147177 Views

Spellbreak Grand Magus Pack (3) and Starter Pack (7) Giveaway!
Post by Variation-XBA
0 Replies, 133474 Views

I pay $ 1000! I search the Element 54 Canadian launch Team signaturen Faceplate
Post by Smill
0 Replies, 157591 Views

Xbox one no signal
Post by debrartin
0 Replies, 146564 Views

do you remember?
Post by SnoochyBoochy
3 Replies, 220422 Views

i haz xbox
Post by SnoochyBoochy
0 Replies, 177334 Views

Claiming the first thread of 2020
Post by Kraft
7 Replies, 269032 Views

Important! I pay $ 1000! I search the Sweden launch and the Element 54 Faceplate
Post by Smill
3 Replies, 151902 Views

Squad Up
Post by samslophead
0 Replies, 261906 Views

TERA Skinned Xbox One X Giveaway!
Post by Variation-XBA
0 Replies, 181371 Views

Starfield Release expectations?
Post by DJ tx
4 Replies, 314445 Views

Issue with Xbox live on Xbox home
Post by rcmpayne
0 Replies, 169941 Views

© 2000-2024 XboxAddict.com - All rights reserved. All trademarks are properties of their respective owners.
Xbox is a registered trademark of Microsoft. XboxAddict.com is not affiliated with Microsoft.

Made in Canada
Site Design by Cameron Graphics