Preview of Dr. Muto
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Dr. Muto
by Stephen CameronSeptember 29, 2002
Midway is giving you yet another chance to dig deep into the silliness that is so unique to Dr. Muto. Muto looks like someone threw Heart of Darkness and Cats and Dogs into a blender for a freaky 3D smoothie that could start a cult following.
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The level design and overall graphic look of Dr. Muto is not by any means a next generation phenomenon. It breaks no boundaries. So, super-frenzied lovers of the latest and newest in game design might simply give Muto’s the once-over and look to some newer game. But that's not Muto’s gig. What this game does so well, despite the game's strange 3D trappings, is create a fully immersive world in which you immediately like your character, their humor, their odd transformation, and...(must I say it?) their cuteness.
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Characters are manipulated using a very simple setup. A button to jump, B button to manipulate objects with your gizmo, X button to shock enemies and Y to transform yourself into various animals. You can center the camera by pressing the black button and you will be able to circle you character using the right thumbstick. The animation routines in Dr. Muto are certainly some of Midway’s best. Everything flows seamlessly with top fluidity and smoothness. It really looks spectacular.
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If you still like platform games, you will not be disappointed when Dr. Muto comes out later this year. It plays very well and has raised the bar for the genre with a very involving one-player experience.